Most folks never got a chance to play Phantom Dust the first time around when it came out for the original Xbox in 2005. So, when Microsoft announced it was getting a remake at E3, a lot of people were confused. "What is Phantom Dust?," I heard a lot of people say. Well, wonder no more.
Dragons—oh, I've killed dragons. Lots of dragons. I've collected dragon scales, I've made weapons out of dragon bones. I've even been able to speak the language of dragons. You'd think I've done it all, but no: before playing Crimson Dragon, I had never ridden a dragon before.
Who spends $500 to play a $20 downloadable game? I do, if the game's the spiritual successor to the Panzer Dragoon series. Fresh Crimson Dragon screens and a new trailer out of TGS seal the deal.
If you loved the Panzer Dragoon games, then you’ve been waiting a long time for a sequel to all the flying, fire-breathing action. Microsoft showed the long-teased follow-up—destined for Xbox One—today at their E3 event but the sound wasn’t working for the gameplay snippet. And yeah, folks in attendance had to laugh…
Microsoft Studios might be calling it Crimson Dragon: Side Story, but this incredibly deep and stylish shooter for the Windows Phone 7 is pure 2D Panzer Dragoon.
We all have cynical days: days when every single game looks bland and you resist the urge to push yourself away from your desk in disgust and shout "If I don't see something something cool in the next ten minutes, I'm done with gaming!".
Project Draco is the latest title from the designer behind Panzer Dragoon.
In today's thrilling episode of Speak Up on Kotaku, commenter Vezroth explains why people need to stop getting angry when every other massively multiplayer online game in the world is compared to World of Warcraft.
Project Draco is basically Panzer Dragoon for the Xbox 360's Kinect. It's even made by the same guy. First revealed at this year's Tokyo Game Show, though, it's only today we get our first proper look at the game.
Shoot arrows, ride giant birds, and embrace your inner Predator, all in this Navi gameplay montage for James Cameron's Avatar: The Game.
There's something fantastical about flying in a video game. We can easily run, jump and swim in real life. Flight is more exotic. But we do fantasize about it. Where do you think the term "flights of fancy" comes from?