By Edge, anyway. They're saying that an underworld Overlord II foursome takes the cake, precisely for what it does not show.
While I enjoyed the first title, the frame rate was simply abysmal and the animations left much to be desired, two issues the developers seem to have ironed out in the sequel. Of course, it's hard to tell when they're going all 1950's school film strip on us, but that was completely necessary in order to make the fact…
GameStop is being overrun by multi-colored Overlord minions, so the retailer is giving them away to folks who pre-order any of the three Overlord titles due out next month.
As mentioned in Amanda's comprehensive look at what's new in Overlord II, the new Overlord is the son of the protagonist and/or antagonist from the previous game, who found himself confined to the underworld at the end of Raising Hell. Through the course of Overlord II we get to see him grow from an evil little child…
Last Thursday's Codemasters event had some major pluses and minuses. I'm counting Overlord II as a plus – and all three times the speakers blew out as minuses.
Brace yourself: Overlord wasn't a great game. It was a good game—and it had a good idea—but style choices and control options and myriad technical flaws kept it from being the best evil experience ever.
Codemasters loved the work of Writers' Guild Award nominee Rhianna Pratchett so much they bought the company! Well, they didn't actually buy her, but they have brought her back to pen the stories for the next three Overlord titles, Overlord II, Overlord Dark Legend for the Wii, and Overlord Minions for the DS.
Codemasters are to release a sequel to their 2007 minion-wrangling game Overlord that will pit the player-controlled title character and his chaotic army against an uptight, by-the-book Empire.