There’s a reason Breath of the Wild is played in German. It’s just a heck of a lot faster. Speedruns use different languages and versions to cut down on time. Here’s how that works for The Legend of Zelda.
Ura Zelda was originally supposed to be an expansion for the The Legend of Zelda: Ocarina of Time that would add new new dungeons to the base game. It was never completed though, so naturally there’s an entire community of fans based around trying to revive it.
I got my first 3DS recently. It’s magical. With Majora’s Mask 3D I’m able to enjoy the best game in the series wherever I am. With glitches, I’m turning it into a whole new experience and learning life lessons all the while.
On February 4th, 1999, one of the greatest hoaxes in video game history began. The Zelda fandom was shock by a player claiming to have found the Triforce in Ocarina of Time. Ariana Almandoz, a gamer from Colombia, had all the details, but she wasn’t quite ready to share them with the world. Through vague hints and…
A while back, speedrunners believed that they had achieved a near-perfect completion time for Ocarina of Time, that nobody could beat the game much faster than 18 minutes and 10 seconds. Two years later, the time has been shaved down to an incredible 17 minutes and 24 seconds, and it’s all because of a trick that lets…
For all the praise The Legend of Zelda: Ocarina of Time receives, its dual-timeline structure is often treated as little more than an analogue to Link to the Past’s light and dark worlds. That’s selling it short, though. While switching between young and adult versions of Link does allow for a greater variety of…
Link first passed the Death Mountain Crater on his way to the Fire Temple in Ocarina of Time, but it was a lot more blocky and a lot less particle effect-y back then.
Now this is dedication.
This is pretty much what The Legend of Zelda: Ocarina of Time’s Kakariko Village looked like in my head the first time I played
Yeah, this is the same guy who also did The Temple of Time and yes, it is similarly pretty. That’s Unreal Engine 4 for ya. Oh, and talent. Don’t forget talent.
You’ve probably seen people glitch the hell out of Zelda: Ocarina of Time, and you may have seen people beat it with blindfolds on. But have you ever seen anyone beat it with a dancepad?
Redditor jessmeixing was commissioned by the creators of Royal Guards, a Zelda web series that's currently on IndieGoGo, to paint this piece of concept art of Hyrule Castle from Ocarina of Time. It's pretty darn good, and my crappy GIF really doesn't do it justice, so make sure to check out the original pic below.
"No, no, no, no," said the speedrunner, as he realized his last-second mistake.
If you're looking for something nice and meaty to watch today—or to keep in the background as you do other things—allow me to recommend this impressive 100% speedrun of The Legend of Zelda: Ocarina of Time by the great runner ZFG.
It’s the last day of Awesome Games Done Quick 2015, and to celebrate, speedrunner Runnerguy2489 played a few dungeons in The Legend of Zelda: Ocarina of Time. Also, he did it all blindfolded.
Ocarina of Time might be the first video game where I obsessively followed its development. It was a pre-cursor to games culture today where we pore over video footage, speculate and — for want of a better terms — get hype. But back then it was screenshots.
Goblins getting you down? Tired of dying over and over again? Just sit down and take a load off! Don't worry, they won't hurt you!
Goldeneye 007, The Legend of Zelda: Ocarina of Time and Super Mario 64 — all staples of the N64 that many of us have spent countless hours playing. Now let's watch this dude blaze through all three at once like it ain't no thing.
We've seen people make static maps, sure, but this is something else entirely. This is an attempt to bring the entire game of Ocarina of Time from the 3D world of the N64 to the 2D world of the SNES (or, well, the PC).