Motion control neither revitalized nor ruined video games in 2010, the year when finally everyone was doing it. You could find motion control games everywhere, joysticks and buttons be damned. It wasn't all bad. But much of it was wild.
With the launch of the Xbox 360's Kinect last week, all three major video game consoles now have motion-based gaming support. But which is the best?
Red Steel 2 was reviewed favorably, but that doesn't mean it was a success. Its disappointing sales performance, says the game's creative director, can be chalked up to gamers unwillingness "to get up and move and exert themselves for fun."
Who gets a couple of hours to play any of the Nintendo-published games arriving this holiday season for the Wii and DS and starts with FlingSmash? Me. Yesterday I played a batch of Nintendo games. Throughout today, I'll tell you about them.
Nintendo cannot escape our promise-checking. Last year the world's top video game game company promised some cool stuff for the next year or so in gaming. What came true? Was any of their hype wrong?
The man behind the most advanced video game swordplay available today says the time is now right — and the technology is now good enough — for a motion-controlled Star Wars lightsaber video game.
Everything changed in 2001, the year Nintendo decided that the future of gaming didn't lay in faster processors and photorealistic images, but in interaction.
From website 4Gamer.net comes the news that Nintendo is developing new hardware, and Shigeru Miyamoto is working on a new Wii Motion Plus game.
Wii Sports Tennis taught publishers that Wii owners loved hitting things with imaginary racquets. Ubisoft takes this idea and runs with it with Racquet Sports, bundling tennis, ping pong, badminton, squash, and beach tennis in one hard-hitting package.
During my recent conversation with Nintendo of America president Reggie Fils-Aime, I asked for updates on Nintendo's MotionPlus and Vitality Sensor technologies, but before that we wound up talking about a common Nintendo fan complaint.
Wise choices may make EA's Wii fitness sequel improve upon its predecessor. But the decision not to support MotionPlus makes the game prone to cheating — as, it seems programmers, like many who try to exercise, are wont to do.
I've told you, Totilo's told you and McWhertor's told you: you can't get through Red Steel 2's swordfighting combat by just flicking your wrist once or twice.
I recently asked the creative director of Red Steel 2 what the required MotionPlus attachment adds to his Wii game. He asked me if I wanted the marketing answer or the technological answer.
Packed with Nintendo's new MotionPlus add-on, Wii Sports Resort delivers a dozen new family-friendly, Mii-sporting games to Nintendo's Wii console. But is this one mini-game collection too many?
There comes a time in the week to reflect on what got into my reporter's notebook but didn't turn into Kotaku blog posts. Shall we?
As you can see in this video, the biggest addition to the game is the ability for it to detect your wrists position and translate that into the angle you are holding the club. What that means is that if you twist your wrist or body during a swing you'll end up with unintentional fade or bank shots.
All day, we've been bringing you new impressions of Nintendo's big holiday games, but allow us to note some little things of possible importance from our time with those titles.
Nintendo's sequel to a game nobody thought needed a sequel is out next month, is impressive and could be the best thing for hardcore gamers on the Wii since, what, Metroid?
Considering both of Nintendo's rivals announced motion-control projects, one wonders what Shigeru Miyamoto's reaction would be.