Last week, the company that (literally) kickstarted the new virtual reality industry announced a groundbreaking new controller that lets you reach out and touch things in virtual worlds. I just gave it a spin. It’s good. Damn good.
Nintendo’s original Wii is as peculiar a video game console as it is a successful one. Its story has some understandably wacky bits as well. Such as: have you ever wondered where Miis came from?
I played the Wii for the first time at a trade show in Leipzig, Germany. The consoles were set up in tents, shielded from outside view. Standing in the queue, you’d watch people lift the folds of material in front of the entrance, walk in, then walk out with huge smiles on their faces after about ten minutes.
Transformers Prime for the Wii U isn't a particularly spectacular game, but it does hint at big things to come for racing games on the console, transforming that bulky control pad into a capable little steering wheel peripheral.
Powered by Unreal Engine 3, Vivid Games' Real Boxing is not just another pretty face waiting to be beaten into submission. It also uses your iPad, iPhone or iPad Touch's camera to deliver surprisingly responsive motion-controlled boxing.
People fortunate to survive a stroke face a hard road to recovering their full mental and physical capabilities. Canoeist Sam Chick found himself facing that journey after a stroke rendered the left side of his body immobile 12 years ago.
I have this silly daydream of a Kinect-enabled baseball game. In it, you can call for your runner to steal by going through the signals of a third-base coach. Then touch the cap, touch the belt, touch the letters, indicator, sign, corners of the mouth, batter-up fists, clap, let's go.
Head- and eye-tracking will be the next big breakthrough in motion-controlled gaming. Forza Motorsport 4 will deliver it via Kinect. But for first-person shooters, we're still stuck controlling our look with our arms, an act as unnatural as it is inconvenient. Some University of Texas students have whipped up a…
Sony gives SOCOM fans a chance to gear up for the new age of motion-controlled shooters with the $150 Full Deployment Edition of SOCOM 4. What's inside?
In 2006, before Kinect and maybe even before Wii, gamer Niel de la Rouviere decided to make a motion-controller for Quake III. He says he was bored; I say that Niel de la Rouviere, armed with masking tape, was efficient.
This video by Vimeo user David Ghent shows what it looks like when New Year's (Eve?) is mixed with alcohol, Xbox 360 Kinect motion gaming and some PlayStation Move — all in a room that's not that big.
Yesterday Microsoft posted an impressive 2.5 million Kinect units sold worldwide since the device went on sale earlier this month. Today Sony comes back with even more impressive numbers for the PlayStation Move, albeit over an extended period of time.
The PS3 is good for motion gaming and "sitting gaming," everyone's fave fake exec says in his latest ad, published today. Is that a dig at Kinect's capacity to recognize people gaming from their couch?
The PlayStation Move, like a Wii Remote bolstered by Motion Plus is supposed to tolerate people who stop pointing the controller at the TV. I accidentally completed a successful test of that yesterday.
But, said Sony's top marketing officer, they look down their nose at Nintendo's motion control, and that's why the PlayStation Move is on the scene - to make this kind of thing cool for the core.
You've heard all about Project Natal, but Microsoft's 3D motion controller solution would have fallen completely flat if not for PrimeSense's 3D sensing technology. What is PrimeSense?
EA Sports doesn't sound enthusiastic about integrating Project Natal or PlayStation Move motion control into its FIFA series, with the game's producer saying the soccer experience they can supply for such a game "isn't particularly authentic."
The PlayStation Move thrives in darkness, could enable a new kind of Greek god game, has 10 hours of battery life, a mystery port and a simple innovation that could be profound.