On today's Highlight Reel we have confused NPCs in Sleeping Dogs, Smash Bros. character reveals that are super believable, sniper shots, jet backflips and more!
Some well-placed witty puns might have helped Max Payne 3's cutscenes too, because it definitely sounds funny mixed with the dark story-telling of Max Payne.
As we so often do, a few members of the Kotaku team got to talking about Grand Theft Auto yesterday. This lead to a discussion about one of Rockstar's other, smaller titles: Max Payne. Specifically: where should it go next, if it goes anywhere at all?
Today's Highlight Reel shines the spotlight on enemies who show up out of nowhere, bad guys with invincible leg anatomy and a weirder-than-normal GTA V car-jacking.
But they failed miserably, making the plot of the particular game possible or just messing things up miserably. The latest clip of Outside Xbox shows us who these unfortunate characters are and what they actually did.
Mark Paynopolis? Mark Paynopolis. You heard right.
You press a button, and the beat drops. Forward you fly, straight into the perilous unknown, beats pushing against your eardrums as you push back against the controller. Tempo and harmony swim together, and you lose yourself in the rhythm of play.
About a month ago I decided to finally play Max Payne 3, incidentally our "Best Drinking in a Dirty T-Shirt" GOTY. The game prompted me to make a social account with Rockstar, so I did.
On December 4th, return to the iconic Roscoe Street Subway in the new Max Payne 3 DLC, Painful Memories.
Games take us to all manner of fantastical, unlikely places. But as good as video games have gotten at accurately recreating a space-marine shootout or a mountaintop dragon battle, there's one thing developers are still learning how to create: A dance club.
Video games need more "Call Me Ishmael."
Taking a page from LA Noire's case notes, Rockstar's Max Payne 3 will on August 28 be adding something called "Noir Mode", which is a tidy term for "playing the game in black & white".
For Neo, moving faster than bullets was a matter of realizing the Matrix's rules could be bent. For most of our video game heroes, bullet time is a popular mechanic that has appeared on titles like Max Payne, Red Dead Redemption, Vanquish and more.
This video starts off slow, showing you just how depressed and lifeless poor Max is, but it really picks up once some of Max's, um, "friends" come around.
Rockstar Vancouver, one of the main developers behind Max Payne 3, have been shut down. Not to worry (much): the staff are being offered jobs at Rockstar's other Canadian studio in Toronto, which is expanding thanks to the help of regional government support. Full press release here. [Note: This story originally…
And yet it is. This video by Michael Shanks (the same man behind that great Box-Art Brawl video from last week) depicts the high's and lows, mostly lows, of Mr. Max Payne's day-to-day life.