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The important differences between first-person and third-person games

Picture this: you are a game developer, and you are currently working on a shooter. Obviously you are going to design weapons that pack a punch, program the AI so that it can adapt to sundry in-game situations , and design environments that can accommodate multiple combat tactics and strategies that can range from… » 8/27/15 6:30am Thursday 6:30am

Alan Wake Creator Explains Why We're Not Getting A Sequel

Sam Lake—you bastard child of Vincent Price and Stephen King—don't you ever change. Even when explaining the massive disappointment that was the distinct lack of Alan Wake 2 at yesterday’s Xbox One reveal, the guy who put words in Max Payne’s mouth still manages to come across as hypnotically charming. » 5/22/13 5:00pm 5/22/13 5:00pm

Proof That The Best Thing In Max Payne 3 Is Messing With The Hilarious, Glitchy Bullet Time

I can't tell you how many hours I've lost in Max Payne 3 doing exactly what YouTube user birgirpall is doing here. Poor Max. There he was, brooding and going on about not saving the girl and what is my butt doing? Trying to do 'trick shots' with his body. Can I clear this gap? Can he fit through here? What happens… » 1/10/13 6:30pm 1/10/13 6:30pm

In Da Club: A Musical Moment Few Video Games Get Right

Games take us to all manner of fantastical, unlikely places. But as good as video games have gotten at accurately recreating a space-marine shootout or a mountaintop dragon battle, there's one thing developers are still learning how to create: A dance club.


Many games try to create thriving urban environments for… » 10/25/12 8:00pm 10/25/12 8:00pm