No doubt about it: the Mass Effect games had some great music. Over the run of the trilogy, a collection of composers and songwriters came together to create an iconic, unmistakable sonic identity. (Sometimes, they even hid their music in the game itself.) But just as remarkable as the music in the games has been the…
It wouldn't be Mass Effect Week if we didn't link one more time to "Mass Effect Massive Interface Fail," game designer Krystian Majewski's incredible three-part takedown of the first game's awful user interface. It's a funny, damning, and wonderfully thorough analysis. If you've never met Honk Shepard, now's the time.
Ever since the first game, Mass Effect has always been about shaping the story the way the player wants it. Through Shepard's actions, players could create millions upon millions of iterations of the same universe. We decided to take a look back at the series—specifically, on some of the decisions our Shepards had to…
Forget the controversial ending, the boring mining mini-games or the lack of playable Hanar. If there's one element that I believe all Mass Effect fans can agree to love to hate (and hate to love), it's the series' elevators.
Like many people out there, I lost my Shepard in the time between Mass Effect 1 and 2—probably because I forgot to back her up before formatting my computer or some such nonsense.
The Hanars and the Batarians are not the weirdest things people have seen in the Mass Effect series. Take these goofy-looking Shepard creatures, for instance. Thanks to the game's deep character customization, people have made some downright freaky Commanders. Let's laugh at these together.
Do you know what today is? Why, it's Commander Shepard's birthday! I can't believe some of you forgot. And if you didn't forget, why aren't we celebrating?
Corporations play a huge part in the Mass Effect series. Some of them take on more passive roles, like creating weapons and armor. Others, however, like stirring up trouble with their shady little schemes—or simply get in trouble often. Here's a look at the corporations which had the most profound effect on our…
Everything is better with comic books. This is a universal truth, and it's doubly universally true for the Mass Effect trilogy. Between digital comics and Dark Horse's series, Mass Effect series scribe Mac Walters and some excellent artists and writers have added magificent layers of depth to the series you'll never…
Sometimes it got difficult to remember what evil looks like in the Mass Effect games.
Regular readers of my concept art feature here on Kotaku would know that, yeah, over the years I've shown my fair share of work from the Mass Effect trilogy.
Mass Effect is about a lot of things. Shooting. Flying. Driving. Talking. Space magic. It's also a series about relationships. Life, love, loss and all the wonderful - and terrible - emotions that go along with them.
The Mass Effect franchise has introduced a huge amount of characters; an incredibly diverse cast of aliens, humans and synthetics who served to make our adventure in the Mass Effect universe memorable, who made us laugh, made us cry, who amazed us, scared us and sometimes even made us think. So let's talk about them!…
Close your eyes and think back to it: It's fall of 2007. That's quite a while ago. Take your current age and subtract five. That's about how old you were. That's how long ago Mass Effect game out.
Studio heads, directors and agents haven't been knocking down Drew Karpyshyn's door. The man who was one of the Mass Effect universe's chief architects knows that Hollywood will be looking elsewhere for the talent that will power the upcoming film adaptation. But Karpyshyn headed up the writing for the first Mass Effect game
Tali was the one who made me realize that my world had changed. Tali—never even my favorite—who had become suddenly beloved and made me stop and think hard about what mattered to me most. And it all began when I got her killed.
Tali'Zorah is one of Mass Effect's most memorable characters. Of course, much of that is due to Tali herself, but the character's superbly designed outfit and gear don't hurt, either. No wonder so many cosplayers love bringing the character to life.
The Mass Effect series draws creatively, like all "new" universes do, from those which came before. You can see traces of Star Trek's intergalactic politics. Star Wars' "science magic".
The Mass Effect series is a true space opera full of interstellar battles, irreversible decisions, sprawling story-lines and so, so many defining moments. The events of the trilogy could fill twice as many games and novels as there already are.