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I Can't Stop Collecting Stuff in Video Games

Here’s something I wish more game designers understood: If you put an interaction in your game, I am going to interact with it. Anytime a game responds to its players, the rats—or at least this rat—are going to press the lever for more cocaine pellets. Jenova Chen, during a talk about the design of Journey a couple… »9/04/15 12:30pmToday 12:30pm

Help! My Partner Is Addicted to Collecting Toys and It's Freaking Me Out

Hey, folks! Sorry to dispense with my normal nonsense, but I got a really important letter that I‘m very excited to share. I don’t get a ton of letters dealing with real issues, but I’m always happy to try to help. If you only read this for silliness, don’t worry—there’s still an insane Mad Max theory and the world’s… »9/03/15 5:10pmYesterday 5:10pm

How Much of George Miller's 1999 Draft of Mad Max: Fury Road Made It Into the Final Movie?

The answer appears to be “A lot.” The storm, the design of the cars, the chastity belts, the water distributing skull ... so much made it from this 1999 electro-board print-out, shared by film editor Will McCrabb on Twitter. See the original tweet below. »8/17/15 7:30am8/17/15 7:30am

The Good, Bad and Meh: Lessons From Mad Max, Terminator, and Jurassic World

There were three major attempts to resurrect old franchises this summer: Mad Max: Fury Road, Terminator Genisys, and Jurassic World. One was a critical hit with modest commercial success, one was a failure at both, and the third was a greater commercial than critical success. What lessons can we learn from them? »7/24/15 4:53pm7/24/15 4:53pm

The Furiosa Comic Undoes Everything Great About Mad Max: Fury Road

Mad Max: Fury Road is a brilliant, miraculous action movie—and part of that is because it’s not really about Max, instead spotlighting Charlize Theron’s excellent Imperator Furiosa. So a brand new comic exploring the origins of this fascinating female character should be great, right? WRONG. »6/23/15 1:25pm6/23/15 1:25pm