It was a fetch quest.
Dark Souls, man. It's always there, at the periphery of so many conversations about great games. This game is like Dark Souls, and that game wishes it were as good as Dark Souls, and hey, have you played Dark Souls?
Sure, the next generation of gaming is upon us. But not only are there still plenty of games coming to current- (or now, last-) gen consoles, there are also plenty of memories worth revisiting.
Eight years. Eight long years of video games, from the Xbox 360's 2005 release to today, the dawn of the next generation. A lot of games came out in eight years.
Video games immerse us in worlds beyond our own, letting us encounter sights and sounds beyond our imaginations. But no matter the scenery, what would these worlds be without the characters we have fought alongside and grown emotionally attached to over the past eight years?
You can't judge a game by its cover. You can, however, judge a game cover by its cover.
We're nearing the end of our Last-Gen Heroes series, but that doesn't mean our readers have any less to say about the games of the last eight years.
There may be no one part of a game that connects to our memories as immediately or intensely as music. Of course we remember a game's music: Those were the melodies that accompanied us on adventures in other worlds, through trials and triumphs, through victory and defeat. A musical score exists outside of visuals and…
With this past generation, the most terrifying thing console owners could see was a small red or yellow light that meant their several hundred dollar console was dead.
Video game trailers are all lies, damned lies. If they show us gameplay at all, it's cut together in the most exciting possible way. They're custom-crafted to generate hype, and they have the power to make a lousy game look fantastic. But, well... if they're lies, at least they're occasionally beautiful ones.
As we at Kotaku planed out the final couple weeks of our Last-Gen Heroes series, we considered the possibility of a list of the best endings of the generation. "But game endings all suck," Luke said. "Well, except for The Last of Us," I replied.
I've been playing the Battlefield series since the original game, Battlefield 1942. Any long-time Battlefield player will tell you what makes the series great are the random moments where something happens that you didn't know was possible. But in Battlefield 3, one map let you re-create that moment every match.
Every time a new hardware generation comes around, we hear the same old boasts. More polygons! More effects! Higher resolution! Well, you know what, I don't care about any of that. I want new hardware to improve the way I have to play games, or approach them, and no single game this generation did that more than Dead…
You made me angry with my PlayStation 3, if only for a few minutes at a time. Why'd you have to do that?
For this Last-Gen Zero, we recognize the original Xbox 360 power brick.
Two hours earlier, I bought Rock Band.
I love co-op gaming. Ever since I was a child, I have loved teaming up with friends to beat a game together. But Journey taught me something I had missed out on, the joy of teaming up with a complete stranger.
Look, video game names have always been a little silly. And likely always will be. But this past console generation saw the emergence of a new kind of silly, one that graduated from "harmless fun" to "facepalm".
Great characters are usually at their best when they're surprising us. A villain who is purely evil is never as interesting as a villain who sometimes expresses kindness. A killer with a code; a monster with a soft spot for kittens. Yet some video games this past generation just didn't seem to get that—they pushed us…
Many games in the previous generation gave us choices about who would live or who would die. This was, I dare say, the best one.