Night Dive Studios is asking for $900,000 on Kickstarter to fund its proposed remaster of the first-person sci-fi classic, System Shock. Better yet, they’ve released a playable demo that nicely demonstrates how they might do it.
Every single one of Mighty No. 9's backers on Kickstarter are listed in the credits, and a whopping 67,226 different people helped fund the game.
Known for creating full-sized arcade cabinets packed with emulated arcade games, Dream Arcades is getting into the console business with the Dreamcade Replay, bringing arcade and console classics to anything with an HDMI port.
Mighty No. 9 designer Keiji Inafune was deeply frank about his latest game’s development troubles on a stream meant to celebrate its launch. It’s not something you hear very often from typically quiet Japanese game developers.
Aren’t they just the cutest? Is everybirdie jealous yet? You should be.
Well, this was inevitable: someone is paying tribute to our favorite Game of Thrones character with a doorstop in his likeness. Hodor!
Blackroom is the new shooter teased by John Romero last week, and he’s trying to raise $700,000 on Kickstarter. Romero describes Blackroom as a “return to fast, violent and masterful play on the PC.” If funded, they’re aiming to release in “winter 2018.”
A Place for the Unwilling is an adventure game that passed its Kickstarter funding goal earlier today. The celebration was short-lived, however; what followed has been nothing short of a disaster.
“Who literary?” “Like what Terry always quoted?” I do not know what is happening here.
In 2014 nearly 4,000 backers pledged $100,000 for a silly game about being a bear. Yesterday, despite seemingly happy backers and 78 percent positive reviews on Steam, Bear Simulator’s developer says updating the game any further is “a lost cause.”
There’s a scene in Double Fine Adventure!, a documentary about the making of Broken Age, where designer Tim Schafer visits a mechanic to get his old Barracuda fixed.
Descent co-creators Matt Toschlog and Mike Kulas want to make a spiritual successor to the “six-degree of freedom” shooters they released back in the 90s. And they’re asking for $300,000 to help make it happen.
Unsung Story is never gonna happen, huh? After an endless string of broken promises involving the game they Kickstarted for over $660,000, the developers at Playdek said in an update today that they need to focus on other projects “for the financial strength of the company” and that they hope to get back to…
After just a week, the people behind Hero’s Song have cancelled their Kickstarter. “We put a lot of time and effort into the Kickstarter, but it’s obvious missing things like physical goods hampered our efforts. It’s also fair to say because we’re early that we didn’t have enough gameplay to show the game off enough…
Invisigun Heroes is “a multiplayer, single-screen stealth battle arena game with a twist”. That twist being that every single player—even the one you’re controlling—is invisible on the screen.
The new $800,000 Kickstarter project Hero’s Song has a lot of talent behind it, including Name of the Wind author Patrick Rothfuss and veteran composer Inon Zur (Fallout, Dragon Age). It’s run by John Smedley, former boss of Sony Online Entertainment.
Back in 2014, indie studio Interdimensional Games released CONSORTIUM, a neat little thing that blended adventure gaming with FPS and RPG elements. Today, in news filed under “unexpected but pleasant surprises”, they announced a sequel.
Two years after launch, Playdek’s Unsung Story remains one of the biggest Kickstarter disappointments to date, a $660,126 disaster that just keeps breaking promises. And now they’ve been MIA for three months.
Video games took in $46,177,705 on Kickstarter in 2015, according to new stats released today by the crowdfunding company. That’s significantly more than 2014 but not quite as much as Kickstarter made from games in 2013.