Based on the extensive work of beloved manga creator Osamu Tezuka, Astro Boy: Edge of Time is a digital collectible card game that sees classic characters reimagined for the modern age.
Kickstarter may be the closest thing we have to democracy in game development. Although gamers, in a sense, always vote with their wallets, Kickstarter lets them feel integral to the game development process by directly funding games. The results have been excellent: From Kickstarter funding, we’ve gotten knockout…
In early 2014, the company Playdek crowdfunded over $660,000 to make a spiritual successor to Final Fantasy Tactics alongside its creator, Yasumi Matsuno. Two and a half years later, they just can’t seem to stop breaking promises.
System Shock is officially getting a remake, thanks to a successfully Kickstarter campaign that raised $1.35 million. The game is scheduled for December 2017 on Xbox One, PlayStation 4, and PC, but remember, these games tend to slip! If you’re impatient, there’s a playable demo on Steam.
Inside the NES was a specially-designed chip, and games licensed through Nintendo contained the appropriate key to keep hack publishers from making low-quality games for the console. Wisdom Tree was one of the first companies to circumvent this security measure, and it used its unprecedented edge for one purpose: to…
A backer of the infamously expansive space shooter Star Citizen has argued for, and won, a sizeable refund on his $2550 pledge to the game on the grounds that “the product remains unfulfilled and no longer constitutes the product(s) I originally purchased.”
Ikenfell is an RPG that takes place at a school for witches and wizards. Interestingly, the main character, Maritte, does not have magical powers. The game is inspired by everything from Paper Mario to Harry Potter, and it’s got a soundtrack by folks who’ve worked on Steven Universe. It’s on Kickstarter.
Night Dive Studios is asking for $900,000 on Kickstarter to fund its proposed remaster of the first-person sci-fi classic, System Shock. Better yet, they’ve released a playable demo that nicely demonstrates how they might do it.
Every single one of Mighty No. 9's backers on Kickstarter are listed in the credits, and a whopping 67,226 different people helped fund the game.
Known for creating full-sized arcade cabinets packed with emulated arcade games, Dream Arcades is getting into the console business with the Dreamcade Replay, bringing arcade and console classics to anything with an HDMI port.
Mighty No. 9 designer Keiji Inafune was deeply frank about his latest game’s development troubles on a stream meant to celebrate its launch. It’s not something you hear very often from typically quiet Japanese game developers.
Blackroom is the new shooter teased by John Romero last week, and he’s trying to raise $700,000 on Kickstarter. Romero describes Blackroom as a “return to fast, violent and masterful play on the PC.” If funded, they’re aiming to release in “winter 2018.”
A Place for the Unwilling is an adventure game that passed its Kickstarter funding goal earlier today. The celebration was short-lived, however; what followed has been nothing short of a disaster.
“Who literary?” “Like what Terry always quoted?” I do not know what is happening here.
In 2014 nearly 4,000 backers pledged $100,000 for a silly game about being a bear. Yesterday, despite seemingly happy backers and 78 percent positive reviews on Steam, Bear Simulator’s developer says updating the game any further is “a lost cause.”
There’s a scene in Double Fine Adventure!, a documentary about the making of Broken Age, where designer Tim Schafer visits a mechanic to get his old Barracuda fixed.
Descent co-creators Matt Toschlog and Mike Kulas want to make a spiritual successor to the “six-degree of freedom” shooters they released back in the 90s. And they’re asking for $300,000 to help make it happen.
Unsung Story is never gonna happen, huh? After an endless string of broken promises involving the game they Kickstarted for over $660,000, the developers at Playdek said in an update today that they need to focus on other projects “for the financial strength of the company” and that they hope to get back to…
After just a week, the people behind Hero’s Song have cancelled their Kickstarter. “We put a lot of time and effort into the Kickstarter, but it’s obvious missing things like physical goods hampered our efforts. It’s also fair to say because we’re early that we didn’t have enough gameplay to show the game off enough…