On the most recent episode of Shall We Play a Game?, my podcast with former NPR producer and correspondent JJ Sutherland, we review The Magic Circle, a game with a whole lot of BioShock alums in the credits: The Magic Circle’s lead designer, Jordan Thomas, was the creative director of BioShock 2, and he also led the…
Meet Jordan Thomas, a veteran game designer who’s worked on games like BioShock and South Park: The Stick of Truth. He’s here to answer your questions today.
Longtime gamers know how terrible it is to keep waiting and waiting for vaporware. Turns out the characters inside these stillborn worlds hate not knowing where they're coming out, too.
Here's a new indie game to put on your radar: The Magic Circle, a bizarre adventure from developer Jordan Thomas, who worked on Thief III, BioShock 2, and South Park: The Stick of Truth, among other games. I played some of The Magic Circle a few weeks ago—it's fascinating, weird, surreal, and very clever. I think this…
Now that BioShock 2 is out, a sequel that didn't initially didn't seem "necessary" but, upon release, sure played like it, what's next for the franchise? Can BioShock 3 return once again to the underwater city of Rapture?
Bioshock 2's creative director managed to not only talk about his game to many of you today, but worked in the words "stochastic" and "un-mother." Good job, Jordan! Lots of good stuff in this one, ready for you to download.
Join us live today on CBS Radio for our latest episode of Kotaku Talk Radio. It is time to talk Bioshock 2, with the main man who made it.
We at Kotaku now know what it's like to have a release date slip. Tomorrow, thanks to the melting of yesterday's New York blizzard, we'll finally do our live weekly podcast. Bioshock 2's creative director will take your calls.
As noted yesterday, Jordan Thomas, creative director of Bioshock 2, will be our guest on tomorrow's live Kotaku call-in podcast. Show time's 11am MT, 1pm ET. Call-in and listening details will be live on the site at show time.
Into the deep we go this week as Bioshock 2 creative director Jordan Thomas joins me and Brian to take your calls live on Wednesday's live Kotaku podcast.
Jordan Thomas has no overall map for Rapture, the majestic underwater city in which the BioShock series is set. He doesn't have blueprints or a population figure. He works a little more by instinct.