This Game Makes You Want to Kill Thieves—and Become One, Too

You’ve got a nice family, a decent amount of square footage and a nice little bundle of cash saved up. Of course, you want to protect it. But, somewhere out there is someone with all the same things and, with the right planning, you can keep all (or most) of the things in your home and steal his stuff. You’re smart… » 7/22/13 5:00pm 7/22/13 5:00pm

Artistic Saturday Timewaster: Estamos Pensando

Kotakuite Daniel Novais sent me an email this past week, asking me to take a look at his "little short artsy game" called Estamos Pensando » 11/01/08 4:30pm 11/01/08 4:30pm (Portuguese for 'We Are Thinking'). Inspired in part by Jason Rohrer's , is a sweet, sad, and polished little game. Daniel said that he's now trying to work on something a little…

Learning from Go: Single Player Game Design

Jason Rohrer's 'Game Design Sketchbook' has an interesting meditation up on the nature of single player game mechanics — a lot of the achingly simple, but endlessly challenging board games that Rohrer points to require a minimum of two players. Rohrer's question is how to make a single player game that doesn't rely on… » 8/10/08 4:30pm 8/10/08 4:30pm

Weird Artistic Timewaster of the Day: Regret

Jason Rohrer (creator Passage, Immortality, and others) is back with another game, this one with the theme of regret (bet you never would've guessed from the title). Rohrer and a journalist writing about the design process game up with the theme, after nixing such topics as "stop snitching," "torture policy," and… » 7/13/08 1:30pm 7/13/08 1:30pm