On September 8, Star Trek turned 45 years old. Happy Birthday, Star Trek! Even though I hate you and your cheap-ass sets and lame vision of the future and hammy plots and silly aliens and...
According to a NASDAQ newswire, Interplay Entertainment Corp has entered the process to sell its intellectual property and video game assets. Among the properties for sale are Earthworm Jim, MDK, Clay Fighters, and Descent
The original designers of Descent and Descent 2 are considering pursuing legal action against publisher Interplay for failing to pay royalties, they tell Kotaku.
In the late 20th century, people hoped that the new millennium would usher in an age of promise: hoverboards, flying cars, personal robots, and the like. That future, the one that everyone predicted, never quite came to pass. Not in the way we thought it would, anyway.
For years, No Mutants Allowed, a news site and message board, hung in a happy obscurity. It’s the largest Fallout fansite on the internet and was founded back in the late ‘90s under the shadow of the first two games in the franchise.
With the fourth numbered installment on the way it’s the perfect time to take a short trip into the past, to an era when Fallout games needed lengthy explainer sub-titles and a man could proudly kill a rat by shooting it in the crotch.
The sequel to Interplay's legendary post-apocalyptic role-playing game was bigger and badder than the original Fallout, which translates into more space on the cutting room floor for discarded storylines, abandoned features, unrealized non-player characters and a fully-upgradeable, completely drive-able vehicle.
I would have loved the original Fallout so much more had the planned mutant raccoon faction made it into the game. VG Facts' "Leftovers" series looks at the S'lanter faction, extra maps, the planned Supermutant invasion and other bits left out of the post-apocalyptic classic.
In 1995, a video game was released that was unlike anything else that had ever come before it. And really, anything released since.
It's—you guessed it—a legal issue.
Freespace was the world's last great space combat series, a genre you may not even be aware of if you're under the age of 20.
Black Isle was one of the great game studios of its era, but the visionary company that existed in the 90s and early oughts is no more, and its revival is something else entirely—something that seems more sketchy every day.
It seems like Black Isle, the game studio behind RPG classics like Fallout and Planescape: Torment, is making some sort of comeback.
Since the early days of the RPG, role-playing video games have allowed players to sacrifice intelligence points to further some more important statistic. Fallout is one of the only ones that treats you like the moron you've made.
The original Fallout was a gamble that paid off big-time; it set in place a tone, gameplay philosophy and fiction that is still going strong today. Fallout games are best known for their evocative, funny, dark and violent post-apocalyptic world. But it could have been another kind of game entirely.
As reported last week, the legal battle between Bethesda and Interplay over the final fate of a massively multiplayer online Fallout game has ended in a settlement, one that leaves full control of Fallout intellectual properties in the hands of Bethesda.
The legal stoush between Bethesda and Interplay over the rights to certain aspects of the Fallout universe, which has been dragging on for years, has finally been settled, according to a report on Fallout fansite Duck & Cover.
The Fallout MMO, which has been chugging along for a while now with seemingly little progress made, is now in danger of going under completely as the game's developers stare down the barrel of a rusty, post-apocalyptic gun.
While BioWare may be known for its epic role-playing games, back in 2000 the developer was responsible for crafting the sequel to one of the greatest third-person shooters of all time, MDK, and today that sequel comes to WiiWare.