Call of Duty: Infinite Warfare’s second map pack, released today, brings us a game mode filled with the sights and sounds of 1970's New York City, kung fu superpowers, and the undead. For developer Infinity Ward, which has struggled with Zombie mode in the past, it’s a new beginning.
The second installment of Call of Duty: Infinite Warfare’s Zombies mode arrives today on PlayStation 4, trading the colorful ‘80s fun park of Zombies in Spaceland with the ‘90s vibe of Rave in the Redwoods. The Crystal Method makes some excellent undead-slaying music. I guess I didn’t know.
Another year, another trio of divergent games united under the banner of a single Call of Duty release. It’s this triple-pronged approach that allows Infinite Warfare to advance the series while simultaneously standing still.
Call of Duty: Advanced Warfare’s “Press X To Pay Respects” is a infamous example of the series use of button prompts as a narrative device. Infinite Warfare has a couple as well, including this scene, in which a character’s life fades away as you hold the shoulder buttons.
With its relatively bright and cheery atmosphere, lowered difficulty and excellent ‘80s soundtrack, Infinite Warfare’s Zombies in Spaceland mode was almost perfect. Then the clowns showed up. Their squeaky shoes haunt my dreams.
Infinite Warfare’s single-player campaign opens with a stroll across Europa. The sun glints off of the icy surface of Jupiter’s moon, the gas giant looming large in the sky. It’s a fascinating backdrop over which Call of Duty characters do very Call of Duty things.
Call of Duty: Infinite Warfare hasn’t particularly had my interest but after playing a weekend of its multiplayer, I’m impressed. Running around as a machine gun armed robo-soldier was a damn good time.
While Call of Duty: Infinite Warfare takes place in the future, its initial Zombies experience is firmly rooted in the past. In Zombies in Spaceland, four aspiring actors are transported to a zombie-infested space theme park by Paul “Pee-wee Herman” Reubens.
The creators of the newest Call of Duty are attempting to turn the tide at E3 in Los Angeles this week. They’re up against a month-long sea surge of negativity the likes of which even this series has never seen. Working in their favor this week: what they’re showing of the new Call of Duty Infinite Warfare looks…
I’ll cut to the chase: It’s Call of Duty. There’s shooting. There are spaceships. There’s a “Space Oddity” cover.
Discovered via Reddit and confirmed via in-house PlayStation 4s, the trending section of the PlayStation Store features a listing for Call of Duty: Infinite Warfare.
Call of Duty is not supposed to be good, so the idea goes, especially not Call of Duty: Modern Warfare 2. The sixth Call of Duty has been described as a jingoistic mess, a Michael Bay-esque cacophony of nonsensical story bits, a mere shooter that couldn’t—shouldn’t—try to be anything more. “It’s Call of Duty” has…
Two more important cogs in the machine at The Last Of Us developer Naughty Dog have exited the studio, with two leads making the move to Call of Duty studio Infinity Ward this week.
The studio that created Tony Hawk's Pro Skater will soon be no more. According to an internal memo from Activision Publishing CEO Eric Hirshberg obtained by Giant Bomb, the 20-year-old studio is merging with Call of Duty developer Infinity Ward, and the Neversoft name is being retired.
Wait, what? A few things. Why does this exist and why didn't this already exist? Regardless of the answers to these pressing questions, Call of Duty: Ghosts now officially has the best announcer in all of first-person shooters.
By using your own custom-built Titanfall Eject Button. It's not just one of those big red buttons you can buy everywhere, but one that was created and programmed for one purpose only: To help you leave your Titan in the coolest way possible.
Call of Duty: Ghosts' developers teased quite the interesting cameo last week for the game's second DLC, Devastation. Their new gameplay trailer now confirms that 80s intergalactic hunter Predator will indeed join the battle.
"It uses the jungle."
Before Call of Duty: Modern Warfare 2 made "Oscar Mike" ("on the move") famous, I confess that I'd never heard the expression before. But that's just one phrase in a rich vocabulary of U.S. military slang.
The furor that kicked up two weeks ago over Call of Duty: Ghosts' native resolution on the PlayStation 4 and the Xbox One appears to have gotten its sequel. With reviews of the Xbox One version trickling in today, some are saying the Xbox One does not suffer the framerate drops that were reported in the PS4 version.