Lots of video games strive to look like the real world, but they still follow their own distinct rules. Every person and thing has been designed specifically for you, the player. So it can be pretty jarring—and cool—when a game throws that out the window.
Recently remastered in HD for PC and iOS, Quantic Dream’s Fahrenheit (Indigo Prophecy in the States) set the standard for cinematic adventure games years before Heavy Rain and Beyond Two Souls came along. Want to know why?
Yu Suzuki and David Cage walk into a room. This isn't the setup of a joke, but rather what ends up being a thoughtful session of comparing notes over the methods of storytelling in Shenmue, Indigo Prophecy and the upcoming Beyond: Two Souls. Take a look—the relevant bit starts 22 minutes in.