If you’d asked me back in 2012 to name a single Vita game that deserved a PS4 version, I would have said “Gravity Rush” with zero hesitation. Good news for me, then!
After years of trying to get into Monster Hunter, I thought I’d finally found my opening. If any game could get me into co-op monster slaying, it would be Final Fantasy Explorers. It was a good try.
I’m falling asleep at the wheel. I’ve been driving for 16 hours straight, hauling freight across the border between Nevada and California. Yawning, my eyes briefly flutter shut and I lose sight of the road. My eyes flick open and I straighten up my lorry.
This carefree scene of teens sharing a skateboard ride is actually part of the touching tale of two friends coping when one is diagnosed with a severe disease. Who said rhythm games couldn’t tell important stories?
The Ghostbusters Level Pack for LEGO Dimensions dropped this week, compressing the classic comedy down to about a half hour while still hitting all the beats.
Prediction time: for the next few months, you will see people make the wildest shit in Scrap Mechanic.
I just got annihilated by a boss monster in a time somewhere between “the blink of an eye” and “the memory span of a newborn goldfish.” I should be fuming. Instead, I’m grinning like an idiot.
Slime Rancher is a popular new Steam game where you adventure around, vacuum up smiley little slime creatures, plop them in a cage, and harvest their, um, poop. All the while, you try to stop them from growing miserable. It kills me to see them frown.
Punch Club first got everyone’s attention with an extremely transparent Twitch-based marketing scheme. Ever since its release, however, it’s been one of the top games on Steam. Is it actually any good? With some reservations, I’m gonna say yes.
Puzzle Quest meets Magic: The Gathering. If any combination of puzzle RPG and other thing could restore my faith in the once-glorious video game franchise, this would be it. It comes pretty close.
The technically free-to-play online multiplayer-only Ghost in the Shell: Stand Alone Complex shooter that Luke Plunkett was so bummed about went live on Steam Early Access this morning. So far learning to play is much more entertaining than actually playing.
Up until this point, Dreamfall Chapters has taken place almost entirely in two sprawling cities, one in a fantasy world and one in a sci-fi world. In Book Four: Revelations we finally leave the cities and see some of the stunning locales the fantasy world has to offer.
Rainbow Six Siege is out. As in, right now. I know, I was surprised too. But it’s actually a solid team-based shooter, and the ability to blow through walls and floors is a game-changer.
Taken at face value, Hard West looks like what would happen if you took XCOM and replaced aliens with cowboys. And it is that... sorta. But it’s also a lot more (and a little less).
It’s been almost eight months since the release of Bloodborne, From Software’s excellent reinvention of the formula it developed with Demon’s Souls. That formula? Kick your ass until you learn from your mistakes. Bloodborne’s sole DLC, The Old Hunters, doesn’t deviate from this; it’s more hardcore than ever.
Fans of Korea’s DJMax series have certain expectations of their rhythm games. They want complexity. They crave challenge. Their music ge preference is all over the place. Superbeat: Xonic gives us exactly what we want.
There are certain things I’ve come to expect from a single player Call of Duty experience—bombastic set pieces, an in-your-face message, some sort of betrayal and a slow motion enemy take down. Black Ops III delivers three out of four, plus a whole lot more.
The LEGO Dimensions Doctor Who level pack plays out like a television episode, and like any television episode it starts with opening credits—what might be the best Doctor Who opening credits sequence ever.
I can’t remember the last time I felt as excited about a new video game as I feel right now about Overwatch, Blizzard’s unprecedented stab at making a multiplayer shooter. I’ve been playing it for three days and see so much potential.
There are several aspects of EA and Ghost Games’ dark and rainy Need for Speed reboot that I enjoy immensely. Due to regular gameplay hiccups, racing just doesn’t happen to be one of them.