The PC version of Rage will soon have a bevy of new ways for gamers to tweak the way the game behaves and looks on their system, id Software tells Kotaku.
This final Rage gameplay video gives us a look at Jackal Canyon in id Software's upcoming Rage.
We're all big, BIG fans of Rage over here at Kotaku. I've already played three hours of the shooter, driving role-playing game and I can't wait to play more. For now, though, I'm going to have to make do with this new gameplay video created just for this week's PAX.
The John Carmack keynote at Quakecon is always memorable and a bit of a mental marathon. The man builds games, invents gaming tech and created real life rocketships in his spare time.
For a time, years, whenever a person talked about a first-person shooter they called it a Doom Clone. Such was the power, the influence of one of the first, first-person shooters, the proto-FPS.
The studio behind Chronicles of Riddick is working on a new "AAA title for gamers" using the technology behind upcoming titles Rage, Doom 4 and Quake, Zenimax said today.
During his keynote speech at QuakeCon 2010, id Software's John Carmack demonstrated Rage on the iPhone, running at 60 frames-per-second and able to "kill anything done on the Xbox or PlayStation 2."
We had a chance yesterday to sit down with id's John Carmack and Tim Willits as well as Electronic Arts' David DeMartini to talk over the freshly minted deal between Electronic Arts and id Software. The deal, he tells us, is for just Rage. id has never, apparently, signed a multi-game deal with a publisher. In fact,…