id Explains How to Tweak the Most Out of PC Rage, More Official…

The PC version of Rage will soon have a bevy of new ways for gamers to tweak the way the game behaves and looks on their system, id Software tells Kotaku. » 10/07/11 1:40pm 10/07/11 1:40pm

Rage's Subwaytown is My Kinda Town

We're all big, BIG fans of Rage over here at Kotaku. I've already played three hours of the shooter, driving role-playing game and I can't wait to play more. For now, though, I'm going to have to make do with this new gameplay video created just for this week's PAX. » 8/26/11 9:11am 8/26/11 9:11am

Watch One of John Carmack's Fabled QuakeCon Talks

The John Carmack keynote at Quakecon is always memorable and a bit of a mental marathon. The man builds games, invents gaming tech and created real life rocketships in his spare time. » 8/05/11 2:20pm 8/05/11 2:20pm

How To Make The Doom 4 We All Want and Need

For a time, years, whenever a person talked about a first-person shooter they called it a Doom Clone. Such was the power, the influence of one of the first, first-person shooters, the proto-FPS. » 8/03/11 4:00pm 8/03/11 4:00pm

Chronicles of Riddick Creators Have New Owners, New Game

The studio behind Chronicles of Riddick is working on a new "AAA title for gamers" using the technology behind upcoming titles Rage, Doom 4 and Quake, Zenimax said today. » 11/11/10 9:11am 11/11/10 9:11am

id Unleashes Impressive Rage On The iPhone [UPDATE]

During his keynote speech at QuakeCon 2010, id Software's John Carmack demonstrated Rage on the iPhone, running at 60 frames-per-second and able to "kill anything done on the Xbox or PlayStation 2." » 8/12/10 4:00pm 8/12/10 4:00pm

id: No Rage In 2009, Come Back Next Year

id Software has a lot on its plate. The developer has its fingers in Wolfenstein, Quake Live, Doom 4 and Rage, maybe even some Wii development. So it's no surprise that Rage won't make 2009. » 3/09/09 3:00pm 3/09/09 3:00pm

id: Rage Too Complicated For User Mods

id say that user mods of their new driving/shooting things game Rage might not be possible due to the complex way the game engine handles textures. The id Tech 5 engine uses 'MegaTextures' - huge texture maps (up to 128000x128000 pixels) that require huge amounts of preprocessing to create. id - and John Carmack in… » 9/18/08 7:20pm 9/18/08 7:20pm

Hollenshead: E3 Was Pretty Much a Disappointment to Everyone

"E3 this year, in my opinion, it was pretty much disappointing to everybody" id CEO Todd Hollenshead told me early today during an interview. "The press were disappointed, the people I talked to in the industry are disappointed, almost everyone agree that that was the wrong way to do it." It's too early to tell if… » 8/01/08 5:00pm 8/01/08 5:00pm

Rage and id's Love/Hate Relationship with the PS3

Last night John Carmack took to the stage at QuakeCon and inadvertently ignited a fanboy flamewar. id's upcoming open-world shooter Rage, he told the assembled gamers, will look worse on the Xbox 360 because of storage issues. I asked id Software CEO Todd Hollenshead about that this morning, now that the comment has… » 8/01/08 1:00pm 8/01/08 1:00pm

Carmack Talks: From id/EA to Mac gaming and PS3 Programming

We had a chance yesterday to sit down with id's John Carmack and Tim Willits as well as Electronic Arts' David DeMartini to talk over the freshly minted deal between Electronic Arts and id Software. The deal, he tells us, is for just Rage. id has never, apparently, signed a multi-game deal with a publisher. In fact,… » 7/15/08 2:00pm 7/15/08 2:00pm