Just when you thought North America and Europe were safe from the invasion of hell spawn, Korean online gaming publisher HanbitSoft goes and acquires international publishing rights for Hellgate from Namco Bandai, and all hell breaks loose.
Hellgate: London's development, like its eventual implosion, was epic. At GDC, Stephen Goldstein, Flagship Studio's ex-director of business development, explained just how what seemed like a guaranteed hit went horribly, regrettably wrong.
Despite news to the contrary back in November, Korean publisher and developer HanbitSoft still plans to maintain Hellgate: London as a free-to-play title on a global scale after Namco Bandai's January 31st server shutdown.
Hellforge posits that 2008 was the worst year on record for MMOs. But the "collapse" had nothing to do with the genre's viability, and everything to do with hubris and poor decisions by game-makers.
We're all pretty much aware that Hellgate: London failed, and I'd say we're all pretty sure of the reasoning behind that failure, but it's always nice to get confirmation from someone in the know. In an interview with Eurogamer mainly dealing with their new MMO Mythos, Flagship's operations chief and co-founder Max…