First: a list of things that are great about Grim Fandango and will always be great about Grim Fandango. Consider this an attempt to appease the angry mob congregating outside the Kotaku Australia office 30 minutes after I hit publish on this article.
Now that Grim Fandango has a remastered edition, what better time to sit back, relax, and solve a few puzzles with Manny Calavera?
Today is a big day for adventure game fans: The classic Lucasarts game Grim Fandango has been remastered and re-released. But what if you've never played it? Should you care?
That newly-polished version of Grim Fandango is coming on January 27th for PS4, Vita, PC, Mac and Linux. Dang, it'll be nice to see Manny again after all these years.
Snazzy, beloved noir adventure game Grim Fandango is getting resurrected: better graphics, new controls, new music—the works. Not so long ago, however, the game was seemingly lost to time, and Double Fine had to go on a journey involving chains of people, stolen hard drives, and lost code to save it.
A sequel to Tim Schafer and co's classic skeleton noir LucasArts adventure, Grim Fandango? Be still, my non-beating heart. This is only an idea that's been kicking around in Schafer's skull for a while, but it's an exciting one nonetheless. And it's inspired by Grand Theft Auto, of all things.
The one thing I really liked in classic LucasArts adventure games was how full they were with colorful details. Venezuelan artist Glen Fernandez Sardi did a great job bringing these memories back with his digital paintings featuring Monkey Island 2, Maniac Mansion, Day of the Tentacle and Grim Fandango.
That HD remake of Grim Fandango, announced at Sony's E3 press conference last month, isn't just for PlayStation—it'll be out on PC, Mac, and Linux too, Double Fine just announced.
Want to know why some people got so excited about the Grim Fandango HD news yesterday? This little doco explains it all.
Holy shit. Holy shit. Grim Fandango is getting remastered. And it's coming to the PS4 and Vita. Holy shit.
This is the latest in a series of videos featuring Tim Schafer playing classic games he designed—90 minutes of Tim playing Grim Fandango and providing commentary on the making of the game. Nod knowingly (grimly?) as he says, "We're about to experience the most perfect and most infallible control scheme ever invented…
A Grim Fan's Fandango: While we're all waiting for Tim Schafer to finally get back the rights to Grim Fandango (could be a while), at least we can still play the original, as long as we still have the discs. This helpful new guide at PC Gamer details how to get the game running on a modern PC, and with mouse support,…
Lucasarts classic Grim Fandango is one of the smartest, funniest video games ever made. It's also a drag to play, thanks to its sluggish controls.
There haven't been a ton of new games out lately, so maybe you've had time to finish one or two that had been sitting on your backburner. And maybe, if you were lucky, one of those games was good enough that you had a hard time letting go.
Pre-rendered graphics weren't only used in complex cinematic cutscenes back in the day when a game's own 3D engine couldn't do the job. Developers also used them as in-game backgrounds to bypass graphical limitations. And some of the games had really well-made, atmospheric pre-rendered backgrounds.
The man led the creation of Grim Fandango and Full Throttle and helped make other beloved LucasArts games including The Secret of Monkey Island. Today, LucasArts is all but no more, shuttered as a development studio by its new owners at Disney and turned into a licensing house. Tim Schafer, now running things at…
I don't get wistful that often when it comes to gaming news. Companies come and go, but LucasArts was something special. It's time to remember that.