One of this past weekend's League of Legends championship series games shocked fans thanks to the arrival of a hero character who hasn't shown his hideously mutated face in the eSports scene in quite some time: Urgot. Even more unexpected was the way he carried his team to a resounding victory.
When a movie is too scientific for Cinema Sins to handle, they call on noted astrophysicist and host of Fox hit Cosmos: A Spacetime Odyssey, Mr. Neil deGrasse Tyson.
It's summer movie season, which means lots of effects-heavy, big budget romps. And it's easy to feel numbed by all this digital overkill. But when visual effects are used well, they can tell the story instead of distracting from it. Just check out our list of 12 movies that use VFX purely as a storytelling tool.
Gravity is so gripping because, damn, in space nobody can save your ass. It's Sandra Bullock vs the universe. But what if she had some help?
Are we ready for leaner, tighter shorter experiences? Is that something we'd like to see in our video games? Having trudged through most of this year's AAA video games, mindlessly blasting my way from cut-scene to cut scene, I've started to wonder: is it time the games industry learned to edit itself more effectively?
If you recently watched Alfonso Cuaron's marvelous outer-space odyssey Gravity, you probably walked out of the theater with your mind just a little bit blown. Or, if you're renowned astrophysicist and science distributor Neil deGrasse Tyson, you came out and decided to kill everyone's buzz by nitpicking the film.
Gravity took nearly four (and a half) years to make. That means for four years, Alfonso Cuarón had to deflect a lot of not-so-great ideas from the studio that had invested millions into his risky endeavor. Thanks to our exclusive interview with the director, we now know what some of those crappy ideas were.
This is a new trailer for Gravity, the new movie by Children of Men director Alfonso Cuarón. If you ever had dreams of being an astronaut when you were a kid, well, I feel bad for you son.
We've been dying to share a first glimpse of Gravity with you ever since we saw this intense footage at CinemaCon. It's visually stunning, and absolutely terrifying. Cuarón directed Children of Men, so you can expect great things from this movie.
Ragnarok Online, Gravity Co.'s massively multiplayer online role-playing game, has been going strong for more than a decade, driven by the free-to-play model, simple gameplay and adorable 2D anime character sprites. Next month those cute little bastards get even smaller with the release of Ragnarok Online: Valkyrie…
The open Beta test for RAGNAROK Online 2: Legend of the Second started in Korea on Feb. 22 of this year. With completely new graphics, systems, and quests, the only thing intact from the original RAGNAROK Online is its settings and world.
The PlayStation Vita is a fantastic platform for remakes and ports (Metal Gear Solid HD Collection, Ultimate Marvel vs Capcom 3, Final Fantasy X, etc.), but if you're looking for something wholly original, look to Sony's Gravity Daze.
One of the more original PlayStation Vita efforts is Gravity, a game from Sony's Japanese developers, specifically some of the people behind the Siren horror games. It's exciting, in that it's not another PlayStation sequel and that it has stylish, comic book-like beauty.
Gravity has quietly become one of my most anticipated PlayStation Vita titles. And what looked good in screenshots looks only better in motion.
Team Siren, a division of Sony Japan's internal studio, is working on a Vita game called Gravity. You may not have heard about it earlier in the week amidst all the other big Sony news, and that's a damn shame.
Saber Interactive created 2007's TimeShift, a first-person shooter with a time-twisting gimmick that wasn't particularly well received. Now they're back with Inversion, a third-person shooter with a gravity-twisting gimmick. Will history repeat itself?