This is the first in a series (maybe) of posts labeled "Hindsight" that discuss games you may have thought we were done writing about.
One year ago today I started officially blogging for Kotaku. What better way to celebrate this anniversary than by ticking off a list of journalists that appear in video games?
Electronic Arts today contacted game writers around the country asking them to return the brass knuckles they were sent as part of a promotion for Godfather II.
Electronic Arts plans to start selling downloadable packs featuring new weapons, maps and a character for Godfather II two weeks after the game releases.
Godfather II, originally set to hit stores around the same time as Killzone 2, Halo Wars and Street Fighter IV, is now headed for stores on April 7 in North America and and April 10 in Europe.
Paramount and the estate of "The Godfather" author Mario Puzo settled their $1 million dustup over how much was owed to whom over sales and rentals of the 2006 game.
EA and Paramount Digital have announced the official ship date for their second game in The Godfather franchise, with a multi-talented pre-order exclusive mobster joining the crew of those who join the family early.
My first impressions of Godfather II were tinged with the heady optimism that comes from starting a new job at Kotaku and with the forbearance I have for games in pre-alpha.
Last time I went to a Godfather II event, it was a yacht, goat cheese hors d’oeuvres and a bottle of Cristal – this time around, it was a bar, a slab of ham and a t-shirt.
More John Riccitiello at the William Blair & Company conference! This time, he's talking about the company's Godfather sequel, and what he's saying doesn't sound too bad at all: