“It’s Homeworld, but with sand” was my first thought when I saw Deserts of Kharak, a brand new prequel set in the same universe as Relic’s classic space strategy games. After actually playing it, that’s...about the gist of it. Homeworld, but with sand.
Look, I was happy enough that Gearbox was just going to be re-releasing Homeworld so that modern operating systems (and widescreen monitors) could actually play them properly. But that's not what they're doing.
No other version of Aliens: Colonial Marines is as disappointing as the PC edition, seeing as it ships with such limited support for even the most basic level of visual flair gamers on the platform are accustomed to.
Brothers In Arms: Furious Four was a weird departure from Gearbox's venerable WW2 series, so weird that it ended up being spun off into its own thing, leaving the BiA franchise behind altogether.
While there were rumours earlier this year that Brothers in Arms: Furious Four, the Inglorious Basterds-esque shooter from Gearbox, had been cancelled, turns out that's not the case.
One of my favorite things about the holidays is seeing all of the creative ways video game developers and publishers find to celebrate.
When we first saw the plans for a remake of Duke Nukem 3D, Mike wasn't exactly confident it would ever be released. With good reason: it looks like it won't ever be released.
I've finished Duke Nukem Forever. There are a lot of things wrong with it, which I'll get to next week in my review. One thing I want to talk about today, though, has as much to do with the game as it has the game's publishers.
While my review is forthcoming, it's no spoiler that Duke Nukem Forever isn't a Game of the Year contender. Question is, though, what game are we judging?
The promise of uncompromising gaming on the go, a sexy new console from the makers of the Wii and a robust line-up of must-have, must-play games topped this year's celebration of all things gaming in Los Angeles last week.
In 2009, Duke Nukem Forever was cancelled after over a decade in development. It's now famously back from the grave, but if you've ever wondered how far the original developers were from actually finishing it, Triptych president David Riegel has your answer.
Some games are suited towards multiplayer components. Others are not. So why do so many games waste time and money trying to be the former when they're clearly the latter?
Old books are kept in a library. Old movies are kept in archives. But where are old video games kept?
Meagan VanBurkleo, who we've seen before as the Princess of Persia, returns to wow us again with a day spent as Mad Moxxi, a maniacal star of Gearbox's shooter Borderlands.
Duke Nukem: Next-Gen, that ambitious attempt to remake the original Duke Nukem 3D using the Unreal Engine, has been granted a "personal non-commercial license" by Gearbox Studios. Meaning it may actually be released.
Borderlands, Gearbox Studios' surprise hit shooter of 2009, will soon be bundling its downloadable content into a single package, which will be released in a box for retail shelves.
Anyone out there keen to buy the rights to make a game based on Michael Mann's 1995 classic Heat? Because Gearbox - who currently own said rights - don't really want them anymore.
In our previous encounters with Sega, reps have told us that they were "thinking" about maraca controllers for the Wii version of Samba de Amigo. They're "looking into it," they say. Well, if this box art from UK retailer HMV is right, they're pretty much a lock. Dug up by GoNintendo, the included maracas appear to be…