Game Dev Puts Game Dev Story Into Perspective

Adrian Chmielarz, creative director at Bulletstorm and Painkiller developer People Can Fly, weighs in on iPhone mini-sensation Game Dev Story, later explaining it "might actually be tons of fun for people who are not in game dev, but for us... I mean, what developer's first hire is a secretary?" » 10/20/10 9:00pm 10/20/10 9:00pm