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valve
Gamers, Gabe Newell Thinks You Are Smart
Some game publishers don't give gamers enough credit. They try to pull the wool over our eyes like we're a bunch of dummies. We're not dummies! Gamers are smart, damn smart. Just ask Valve's Gabe Newell:
It seems by and large that gamers are incredibly smart; the average gamer seems to know more about what makes a good game than the average person at a publisher.
When Gabe Newell's right, Gabe Newell's right.
Gabe Newell: Gamers Smarter Than Publishers [Ripten via Dtoid] [Pic]
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playstation 3
Valve Warming To The Wii, PS3 (And PS3 Left 4 Dead)
Valve hates the PS3. Well, Gabe Newell hates the PS3, and since nobody else had ever said otherwise, we just figured it was company policy. Times, though, times change! Valve's Doug Lombardi has told CVG that, since the PS3 started shifting a few more units, they’ve stopped hating on it, and started to “take it seriously”. Funny how that happens. More » -
valve
Valve Would Love To Do Wii Games, MMO (But They're Not!)
Valve make PC games. They port em over to consoles, sure, but at heart, they're a PC developer. But what if they were more than that? What if they decided to start making Wii games, or MMO games? Team Fortress Summer Party? World Of Black Mesa? It'd be hilarious. And it's something Valve would love to do. Except, uh, they won't. Not unless you or anyone you know knows magic. More » -
left 4 dead
EA "Interested" In PS3 Left 4 Dead
Look, put aside all these denials from Valve, saying they're not doing a PS3 version of Left 4 Dead. Of course they're not. They didn't do a PS3 Orange Box (EA did), they don't have in-house PlayStation developers, it's just not something they're interested in. But EA? Man, EA are interested in the idea of a PS3 version of Left 4 Dead, presumably because it stands a chance of making them some money. Gabe Newell:
For The Orange Box, EA did the PS3 version. They're interested in getting a PS3 version done. We just have to figure out where the resources can come from. We don't have the bandwidth. We're doing the 360 and PC version ourselves.
Sure, EA are interested, but if they can't do a better job on the port than they did with The Orange Box, we won't be.
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left 4 dead
Left 4 Dead Out On November 20
Left 4 Dead was coming out on November 4. Was! Not is. Because it's had a slight change. In an interview with Gamekings, Valve's Gabe Newell has announced that the game will now be out on November 20. Doesn't have the "4" tie-in they were originally shooting for, but it is the tenth anniversary of Half-Life's release, so those hoping for some degree of sentimentality are still being catered for.
[Gamekings, thanks Ben!]
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gabe newell
"Blizzard Creates A New Iron Man Every Month"
Valve talk the talk and certainly walk the walk. It's the great deal, so when Valve exec Gabe Newell says that PC gaming isn't dead (it's not!) and that PCs have a significant platform advantage (they do!), you know the dude means it. Here Newell puts everything in perspective with a nod to developer Blizzard:
Essentially, [Blizzard is] creating a new Iron Man every month, in terms of the gross revenue they're generating as a studio. Any movie studio would be shouting about that from the rooftops... We think the number of connected PC gamers we are selling our products to dwarf the current generation of consoles put together... There are tremendous opportunities in figuring out how to reach out to those customers.
Via game site Eurogamer, which a nice meaty article up on PC gaming and Valve that's full of tasty tidbits of data and choice quotes. Read it.
Valve: Why the PC is the future [Eurogamer] [Pic]
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fear effect
Gabe Newell: Left 4 Dead is All About Directing Action
Left 4 Dead will live or die by its artificial intelligence. But it won't be the AI driving the undead that make or break the game, it will be the computer intelligence driving the game's direction.
Talking to a gathering of journalists last week, Valve's Gabe Newell talked up the company's upcoming co-op survival horror shooter.
The game is based on four movies each of which gamers play through as survivors trying to escape an army of the undead. The game will also support an infected versus survivor mode and a split-screen cooperative mode.
In Left 4 Dead gamers live out a horror movie, but to do that the game has to be able to react to the situation, Newell said. The developers managed to do that by having the game procedurally generate character performance, pacing, lighting and music.
This means that depending on how you play and how those with you play the game plays out differently every time/ More »
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valve
Sega Brings More To Steam
Gabe Newell's dream of having every game ever published on the Steam platform has come six titles closer to reality, as Sega has upped its interest in the digital distribution network. Steam users can now purchase a half-dozen of Sega PC games like Universe at War: Earth Assault, The Golden Compass, Sega Rally Revo, Sega Rally, Worldwide Soccer Manager, and Futbol Manager. Most are available now, but Universe at War and The Golden Compass will be arriving next week. If you hate DVD cases and instruction manuals, you know what to do.
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gabe newell
"There's Not An Auteur"
Gabe Newell made millions at Microsoft, but cashed out and co-founded Valve and developed Half-Life. A guy that like sounds like he has a vision, like he's an auteur. Nope! Newell explains:
There's not an auteur, not the fiction that movie people tell themselves about the movie occurring in the director's head, and it being your job as someone who's witnessing that on the screen to connect with that vision. That's a terrible way to think about videogames, because they're a collaboration. You've got this lead actor and they don't have a copy of the script, but if they're not having a great time then it doesn't matter what you thought you were doing. All that matters is your ability to engage with him. You have to focus on collaboration, you have to focus on this sharing of authoring the performance with gamers.
So true, so true. And like that, Gabe Newell explains why game movie adaptations just don't work.
Interview [Rock, Paper, Shotgun] -
rumor
Valve Wanted $1 Mil Advance For Half-Life 2 For Mac
Why doesn't Valve care about Mac gaming? Gabe Newell says "there's never any follow through on any of the things [Apple says] they're going to do." Inside Mac Gaming has a slightly different interpretation on that, claiming that Valve's terms for bringing Half-Life 2 to the Mac OS involved a $1 million advance payment from whomever was handling the port, a big buy-in for a game that would sell exclusively to the Mac gamer demographic.
Hahaha! "Mac gamer demographic." Anyway... More »























