Flight Control was such a simple, enjoyable, universally acclaimed mobile game, it compelled the boss—and I don't mean Totilo, I mean the boss—to write a review of it two years ago. He came back from his safari in the messy backcountry of video game criticism with a nice trophy, too. Me, however, I get to deal with…
Australian band Hey Geronimo have made a video that stars most of the iPhone's biggest and most recognisable games. Well, it stars the members of the band dressed up as most of the iPhone's biggest and most recognisable games.
When the most exciting downloadable title in Nintendo's weekly lineup is an air traffic control sim game, it's either an excellent air traffic control sim game or a very slow week.
Video game giant EA, makers of Madden, Need For Speed and Battlefield (among many others) is snatching up Australia-based Firemint, creators of some of the most popular games on the iPad and iPhone, according to EA. The publisher gets the studio and the rights to its hit games, including Flight Control and Real Racing…
Firemint, developers of Flight Control and Real Racing 2, say in this interview the full-blown 3D racer for iOS/Android was "...developed over 18 months on a budget of US$2 million." Now the real question: How much did they make? [PocketfulOfMB.com]
The guys that make Flight Control (Firemint) just bought the guys who make Puzzle Quest (Infinite Interactive). If that's not a new casual gaming super-power, we don't know what is.
Flight Control, which did very well as an app with the iPhone's multitouch controls, is getting a release for PlayStation Move at launch. It's also playable with the PS3's standard controller.
Nick Denton, who runs this whole network of blogs of which Kotaku is a part, has one 2009 game he really likes. Since we're catching up this month on 2009 games we missed, we asked him to review it.