It has become clear, in the wake of the disastrous Unsung Story, that we may never get a proper successor to Final Fantasy Tactics. Fortunately, the original game is as good today as it was in 1998.
Two years after launch, Playdek’s Unsung Story remains one of the biggest Kickstarter disappointments to date, a $660,126 disaster that just keeps breaking promises. And now they’ve been MIA for three months.
With the release of the latest Dissidia Final Fantasy trailer, Kingdom Hearts director and zipper enthusiast*, Tetsuya Nomura sat down to talk about the newest addition to the character roster.
We're a little over two days away from the end of Unsung Story's Kickstarter campaign, and it's still not funded. That's kind of insane.
You know how in Final Fantasy Tactics—the wonderful strategy-RPG released for the PlayStation in 1998—your wizards and summoners all had to deal with charging times? And how if you wanted to cast a spell, you'd have to wait X number of turns before it went through?
If you asked a bunch of RPG fans what franchises they'd like to see come back from the dead, you'd get a lot of answers, because there's nothing RPG fans like more than making lists of games they enjoyed when they were younger.
Yasumi Matsuno is asking for $600,000 to make a spiritual successor to Final Fantasy Tactics, and if that sentence doesn't make you giddy, you haven't played Final Fantasy Tactics.
Today in Kickstarters That Look Pretty Cool, here's Gridlock Tactics, a "biopunk" role-playing game whose creators say they were inspired by the likes of Final Fantasy Tactics and Disgaea.
It's called Unsung Story, and it'll come to digital platforms at some point next year.
Way before Game of Thrones became the hottest thing on television, some of fiction's best politicking and betrayal could be found in Final Fantasy Tactics, a strategy-RPG originally released for the PS1, then PSP, then iOS and Android (in Japan).
The design. The music. The turn-based RPG action. This trailer tells us that Tactics S has got everything its big (ie. non-mobile) brothers do, and social features. Then again, we know how All the Bravest turned out. Best be careful. Tactics S is out now for iOS/Android in Japan, with no word of a western release.
Final Fantasy Tactics S, a new Final Fantasy Tactics social game, was just announced for Japan. "S"? Social? Geddit?
Earlier this week, I talked to some game developers about why they love Final Fantasy Tactics. But beloved or not, man, does this game have a steep learning curve.
Boy, do people love Final Fantasy Tactics. They love it so much they'd marry it, if human-video-game marriage were legal. It's a desert-island game for approximately 70% of the video gaming population; it's been replayed more often than The White Album.
The time has come. The time when I will finally play Final Fantasy Tactics. It's been a blind spot for years, a game that I have wanted to play ever since I became terribly addicted to Final Fantasy Tactics A2 on the Nintendo DS.
From Zelda to Final Fantasy, we've seen plenty of dedicated video game orchestral concerts over the years. Only a week or so ago, there was a huge Legend of Zelda concert in Los Angeles, and next week will see the release of a collection of video game music from the London Philharmonic.
Awesome news: after a long wait, Final Fantasy Tactics is on its way to the App Store, with the classic strategy title due out this Thursday. Only, there's a catch: it's expensive.
In our first installment of the new daily Speak-Up on Kotaku, [ZTF]The Power shares his idea for an entirely new sort of massively multiplayer online role-playing game.