Is there any video game gun more awe-inspiring than a flamethrower? Most shoot bullets, but the flamethrower? It blasts enemies with giant gouts of flame, searing them like a juicy steak. A good flamethrower will give you some of the best moments in video games, whether it’s a close save from an otherwise unassailable…
Don’t look now, but the Far Cry series is almost twelve years old. With four main games and a collection of expansions and spin-offs, there’s a lot to look at when surveying the series, but only one of those games is the best.
A game's narrative isn't merely its script or its visuals — mechanics play a huge part in what kind of story is being told. Nowhere is that more apparent than when you contrast Far Cry 2 with the games that came after.
I saw this at a local department store on the weekend, and teared up, just a little. Not at the price - that's a steal for such a classic - but for the company it was now forced to keep.
He's not just responsible for one of the coolest games of the year, Dishonored designer Harvey Smith is also a man with impeccable taste.
Here's what happened: I was soaring above a gorgeous tropical island in a hang-glider when I heard gunfire below. Waaaay down on the road below, a gang of friendly islanders was going toe-to-toe with a band of ruthless pirates. I banked around and dropped in low, landing just inside the treeline. I pulled out my…
Between XCOM and Dishonored, most gamers are probably unable to even think about anything on the horizon—the present is just fine, thanks! The horizon can wait!
Like a few other writers here, I've been enjoying Sleeping Dogs this week. But not necessarily for its combat, or driving, or story. No, I'm enjoying it mostly because of where it's set.
A sprawling Boba Fett action/stealth game. A Jedi adventure full of edgy moral relativism. Disturbing explorations of Jabba the Hutt's sex trafficking. These were the kinds of experiences folks were expecting Clint Hocking to create when he announced his move to LucasArts two years ago. But Hocking is leaving the…
Last week, I had some fun sharing a bunch of jokey dubstep videos inspired by the new trailer for Far Cry 3.
From Zelda to Final Fantasy, we've seen plenty of dedicated video game orchestral concerts over the years. Only a week or so ago, there was a huge Legend of Zelda concert in Los Angeles, and next week will see the release of a collection of video game music from the London Philharmonic.
I finally finished Crytek's Crysis 2 last week and surprised myself by immediately firing up a new game and starting it over from the beginning. Sure, Crysis 2 is a slick, well-made first-person shooter, but it's fairly unremarkable on the surface. So why, when I had so many other games I could (or should) be playing,…
This cute little clip for the upcoming Planet of the Apes reboot shows a chimp kicking ass and taking names at what looks like Far Cry 2.
Nicolas Ferrand is a French concept artist currently working on Thief 4 at Eidos Montreal. Previously, while at Ubisoft, he contributed to franchises like Assassin's Creed, Splinter Cell and Prince of Persia.
Journalists in video games are as diverse and wide ranging as journalists in the real world.
Does size matter? Compare the size of these seven video game words to the amount of enjoyment you got out of playing the game. Found via Digg.
In a heartfelt letter on his blog, Clint Hocking, the main man behind Splinter Cell: Chaos Theory and Far Cry 2, explained yesterday why he's leaving the studio he's worked at for a decade, Ubisoft Montreal.
One year ago today I started officially blogging for Kotaku. What better way to celebrate this anniversary than by ticking off a list of journalists that appear in video games?
Edge Magazine has revealed the shortlist for its 2009 Interactive Innovation award, which recognizes titles that have done the most to steer videogaming in a new direction. So who made the list, aside from LittleBigPlanet?
Germany's latest demagogue tantrum against "killerspiele" - violent video games - could be shrugged off as hot air, except for the fact it would ban even their development. So Germany-based Crytek would have to move.