What’s it like when a video game totally flops, selling less than 150 total copies? Read this interesting Gamasutra blog by Airscape designer Daniel West if you want a glimpse at how tough it is to get games noticed these days. “It’s no longer enough to make a good game.”
I’ve had a bad losing streak going in League of Legends the past few nights, which made me realize a fundamental truth about the game and others like it: they’re a lot less fun when you’re not on the winning team. Uniquely so, I mean.
A counterfeiter who made about £600,000 selling cartridges and discs loaded with pirated Nintendo games will do at least a year of hard time in the U.K. after being sentenced last Friday.
Justin Success Brooks—yes, success is his middle name—made about £600,000 selling cartridges and discs loaded with pirated Nintendo games from 2009 to 2011. He's now headed for the slammer, or whatever they call it in the U.K., following a guilty plea last week.
We play games to win. To complete challenges, to finish stories, to overcome obstacles. Games are goals and we need to meet them... right?
Despite a strong brand name, positive early buzz, and the implementation of a new free-to-play model back in August, the massively multiplayer LEGO Universe will be closing its doors on January 31, 2012, the day imagination died.
In today's gloomy and doomy Speak-Up on Kotaku, commenter MtlAngelus wonders how Nintendo's next console can possibly stay competitive in today's gaming market.
It's bad enough when a pixellated hound dog is overly critical towards your duck hunting skills, but when he starts in on your job situation and your sexual performance, things have gone too far.