Rare today are opportunities for gamers to step outside the prescribed outlines of a developer’s intended gaming experience, especially in MMORPGs. Back in the early 2000s, anarchic players eagerly hunted down the virtual unknown, where possibility and impossibility were deadlocked within some specter of the original…
Before the recent wave of excitement around new virtual reality technology convinced everyone that the future was inside of a headset, people longing to escape the constraints of their everyday lives invested their hopes and dreams in ugly looking worlds housed on distant computer servers. Massively multiplayer online…
Almost three years after its announcement, development has stopped on the next iteration of the long-lived Everquest MMO franchise.
Daybreak Games is trying something cool with Everquest II: players caught breaking the rules (or just generally being terrible people) aren’t going to be suspended or banned. They’re going to be banished to a “prison server” known as Drunder.
Daybreak, the game studio behind EverQuest and H1Z1, is laying off a number of staff including David Georgeson, the man who has served as the face of EverQuest for many years, Kotaku has learned.
After almost twenty years, the Sony Online Entertainment studio is no longer part of Sony. Sounds like we'll be seeing games like EverQuest and H1Z1 on the Xbox soon.
Ten years ago today, Sony Online Entertainment released the follow-up to the game that put massively-multiplayer online role-playing games on the map. Two week's later Blizzard came along and set the map on fire, but some of us will never forget EverQuest II.
"Free-to-play is the way that gamers should want their MMOs to be. If we don't do a really good job, we don't make a dime... it's entirely our responsibility to make sure you're entertained." Everquest Next director David Georgeson explains to IGN why he considers free-to-play superior to other, pay-up-front models.
Everquest Next Landmark, everyone's favorite voxel-based multiplayer mining and building simulator, is entering closed beta after about two months' worth of alpha testing. But, more importantly, Sony Online Entertainment has decided to share some of the best-looking structures players have created during that time.
Having been in operation for 15 years now, Sony Online Entertainment's MMORPG EverQuest has built a rich and detailed history for players to ignore while they scrabble for loot.
On March 16, 1999, Sony invited players to venture into the world of Norrath for the first time. EverQuest has been changing lives ever since, including mine.
Everquest Next Landmark might be in early alpha, but that doesn't mean its players are any less creative. Take jordanneff's tree fort: while simple, it's a very good example of just how clean and great-looking you can make your buildings in this game. With a good lighting setup, you're basically all set.
On Friday Sony Online Entertainment surprised its fans by announcing the early launch of the alpha test for EverQuest Next Landmark, the all-mining, all-crafting aspect of the next-generation fantasy MMO. I entered that alpha test, and I tore a hole in the world.
When you build something in the open-world sandbox game Minecraft, you can share it with your friends. You can invite people to hang out in your little world of blocks and pigs, or can put your creation on YouTube, to be admired and posted on Kotaku for the world to see.
Who needs power-leveling when you can just spend $35 on a developer-sanctioned level 85 character? Bypass those pesky levels with EverQuest II's new Heroic Characters feature.
That the developers can hop into EverQuest Next and transform a barren landscapes into complicated structures in real-time is almost as cool as knowing players will be able to do it too, once EverQuest Next Landmark launches later this year.
I've played every major massively multiplayer role-playing game released since 1998, yet it feels like I've spent the past 15 years playing the same game over and over again. That's a problem. EverQuest Next is the solution.
Just when it seemed that the future of MMOs might be a bit boring, the people behind EverQuest have decided to massively shake things up.