How can a video game be scary? Unlike horror movies where you're stuck watching some hapless victim succumb to scary stuff, video games empower players to fight back. Or at least run away. It's October. Time to identify horror-gaming's essentials.
Say goodbye to EA Redwood Shores. The once dryly named studio most recently responsible for Dead Space and the upcoming Dante's Inferno and Dead Space: Extraction has a new, slightly more extreme name: Visceral Games.
It's been two weeks since we had anything to say about Dead Space: Extraction, so EA has seen fit to send out new screens to keep the Wii exclusive on the radar.
The Lurker, the Slasher and the Leaper all make appearances in these new Dead Space: Extraction screens.
The first question everyone has about Dead Space: Extraction is: What does "guided first person experience" mean?
Details on Electronic Arts' video game interpretation of Dante's Inferno, announced last October
EA Redwood Shores was on hand at last week's EA Label gathering to show off a bit of Dead Space, the deep-space thriller that, until last week, left me feeling rather cold... and not in a good way.