The Wii U Might Be Too Little, Too Late

In 2005, Nintendo showed off the controller for its then-upcoming home console at the Tokyo Game Show. The console was still codenamed the Revolution, and the motion controller was nothing short of just that. The debut blew people's minds. You could feel it in the room. » 6/09/11 5:30am 6/09/11 5:30am

Twisted Metal Multiplayer Is Frantic, Fantastic

It's not unfair to say that vehicle combat games have gone out of fashion. There are very few, if any AAA franchises anymore, which is definitely a big part of why Twisted Metal's multiplayer is so refreshing. The combat in the game is just as fast-paced and competitive as a FPS or fighting game, but without the… » 6/08/11 7:30pm 6/08/11 7:30pm

Suprisingly Competent Blackwater Kinect Title Could Be Its Own…

This week was the first time we heard of publisher 505 Games' Blackwater, an FPS that would cast you in the role of Blackwater Worldwide mercenaries. The topic seemed thorny—the mercenary company, now renamed Xe Services LLC., has been at the center of a multiple of controversies and the subject of highly critical… » 6/08/11 6:40pm 6/08/11 6:40pm

X-Men Destiny Makes You Pretend to be The X-Men Without Actually…

X-Men: Destiny, Activision's newest attempt to channel the franchise into beat-em up form, really wants indulge your fantasy of becoming a part of the expansive lore of the comic series. Rather than choosing their favorite heroes and villains from the series, players choose one of three new mutants whose powers you can … » 6/08/11 6:20pm 6/08/11 6:20pm

Dead Island Stands Out By Being Both Splattery and Solemn

Dead Island had been sending mixed signals—I wasn't able to tell whether this title was meant to be a goofy splatterfest or emotionally devastating. Having now had the chance to experience the game first hand, I think it's trying to be a little of both. Surprisingly, the combination works. » 6/08/11 4:40pm 6/08/11 4:40pm

The Lighter, More Elegant Soulcalibur V May be Taking New Cues from

There's a new entry in the long-running Soulcalibur series, Namco's weapons-based fighter, a game that its creators say is a "lighter, faster, more elegant" battle of swords and souls. It's also a game with "more dynamic" battles, one drawing some influence from Street Fighter IV and Mortal Kombat. » 6/08/11 3:40pm 6/08/11 3:40pm