In 2005, Nintendo showed off the controller for its then-upcoming home console at the Tokyo Game Show. The console was still codenamed the Revolution, and the motion controller was nothing short of just that. The debut blew people's minds. You could feel it in the room.
Spider-Man: Edge of Time is Activision's attempt to turn the Spider-Man license into an annualized franchise. This is not a good thing, and it shows. While there are clear attempts to differentiate the two games, it's impossible to ignore how many elements of the game are identical.
The people who are making the 10th-anniversary Halo remake call Halo: Combat Evolved Anniversary a "gift to the fans."
For an engorged SNES controller stuffed with SNES guts, a 3.5-inch screen, a rechargeable battery and loaded up with an original F-Zero SNES cartridge, the Supaboy is surprisingly un-weighty.
They're making a portable Silent Hill game for Sony's Vita (you know...Sony's next handheld... the PSP2, the NGP). And it's a multiplayer game.
It's not unfair to say that vehicle combat games have gone out of fashion. There are very few, if any AAA franchises anymore, which is definitely a big part of why Twisted Metal's multiplayer is so refreshing. The combat in the game is just as fast-paced and competitive as a FPS or fighting game, but without the…
This week was the first time we heard of publisher 505 Games' Blackwater, an FPS that would cast you in the role of Blackwater Worldwide mercenaries. The topic seemed thorny—the mercenary company, now renamed Xe Services LLC., has been at the center of a multiple of controversies and the subject of highly critical…
X-Men: Destiny, Activision's newest attempt to channel the franchise into beat-em up form, really wants indulge your fantasy of becoming a part of the expansive lore of the comic series. Rather than choosing their favorite heroes and villains from the series, players choose one of three new mutants whose powers you…
Dead Island had been sending mixed signals—I wasn't able to tell whether this title was meant to be a goofy splatterfest or emotionally devastating. Having now had the chance to experience the game first hand, I think it's trying to be a little of both. Surprisingly, the combination works.
Here's a first look at Power A's Batarang controllers in the flesh. They're more mediocre "Xbox peripheral" than deadly weapon, but if you like lights, they've got those!
There's a new entry in the long-running Soulcalibur series, Namco's weapons-based fighter, a game that its creators say is a "lighter, faster, more elegant" battle of swords and souls. It's also a game with "more dynamic" battles, one drawing some influence from Street Fighter IV and Mortal Kombat.
Though the game only recognized one player's moves, whenever someone broke out Dance Central at a party, invariably someone else joined the fun. Multiplayer, therefore, was priority No. 1 for Dance Central 2, and is the most notable feature of a game that still gets the best of the Kinect.
There is something wonderful about air chainsawing zombies. And air cleavering them. And air sheering them.