How does Starhawk for the PlayStation 3 seamlessly transition between twitchy spaceship shooter to strategic ground-based build-and-battle gameplay? Lightbox Interactive's Dylan Jobe talks us through an entire single-player mission.
Plants Vs. Zombies, PixelJunk Monsters, Command & Conquer: A lot of video games come to mind when you first play Starhawk, none of them are shooters. But really, that's what this game is.
The long-awaited official reveal of Warhawk sequel Starhawk brought with it just as many questions as it did answers. For instance, where are those outer space battles we've been hoping for? Oh, they're in there!
Starhawk designer Dylan Jobe tells Eurogamer: "Shooters these days range between five and eight hours, depending on a play through. We're going to be in that range." This is for singleplayer. Multiplayer, of course, is much longer. [Eurogamer]
Following last night's official reveal of Starhawk, the interstellar sequel to/spin-off of Warhawk, Sony and developer Lightbox Interactive reveal even more details on this huge shooter.
It's been one of the worst-kept secrets in video gaming, but tonight it's been made official: there is a sequel in development for PS3 exclusive Warhawk, and it is called Starhawk.
The follow-up to 2007 PlayStation 3 futuristic dogfighter/third-person shooter Warhawk hasn't been a well kept secret. But it appears we may have gotten our first look at the spacey sequel, Starhawk, earlier than officially anticipated.
Always wanted to check out Warhawk on your PS3 but never had the time or money? Well today's your lucky day!