Years of neglect are eroding gaming history. Cartridges rot in garages, companies horde demos that they will never release, and obscure titles fade into the ether. Some games may even be lost forever.
I’ve made no secret of my current dismay with affairs in the real world. I initially turned to games as solace. In games, I could be the hero of a battlefield, a daring assassin, or run in endless fields. Video games can be a place for escape, but they can also help us find the courage to face difficult things in our…
GameStop stores across North America are now accepting games and hardware trade-ins from as far back as the original NES, but not everything. They’ve got lists. I brought a sack of older titles to a local store to see which were worthy of trade-in credit.
The Sega Dreamcast was released 17 years ago today in the United States. A console defined by experimental games and features far ahead of the curve, it’s fair to say that the Dreamcast changed my life forever. It made me see what games could be. It lived up to the name; it was everything I dreamed of and more.
Seamus Blackley, one of the key people involved in the creation of the original Xbox, has shared some concept images for Microsoft’s debut control pad, which date all the way back in November 1999 (the Xbox wouldn’t launch until 2001).
Keith Stuart’s written a great article over on Eurogamer, recalling the time that he was blacklisted by Sega despite being the Editor-in-Chief of DC-UK, a magazine devoted entirely to the Sega Dreamcast.
About a month ago, I wrote a bit about the Sega Dreamcast and its games. Since that point, I have been spending my non Dark Souls III gaming time basking in the glow of Sega’s beautiful little white box that was too lovely for our cruel world.
Most characters in video games from the 8/16 bit era have one or two defining features to their design to make them stand out, to define them. Something that makes you think of that character every time you see it. Mario has his signature hat, Link has his green tunic, and Samus has her Varia suit. For Sonic the…
Today on Facebook, you might have seen an exciting little news nugget in the corner of your homepage. “Dreamcast 2,” it read, “Sega Reportedly to Release New PC-Console Hybrid.”
It might have been the Dreamcast’s 16th birthday in America a few months back, but today actually marks the console’s full and proper 17th birthday, since it was on November 27, 1998 that the Dreamcast was first released in Japan.
Sony has spent the day reminding people that it’s the 20th anniversary of the original PlayStation’s launch in North America, and that’s cool, but let’s not forget that today is also a special anniversary for another old console.
Belgian graphic artist Vadu Amka redesigned a Sega Dreamcast, turning it into a memento of one of the most iconic games for the system: Skies of Arcadia.
Still have all your old Dreamcast saves lying around somewhere? Wait, really? Well then, you’re in luck.
I was perfect in a video game once. And that video game was perfected in me.
Did you know the original Japanese release of Sonic Adventure included a massive mechanical cowgirl billboard that moaned when you approached it?
Kikopa Games has just released a game called Minkomora. It’s an exploratory game, a soft floaty little thing - but the best thing about it is the game manual.
Look, I know, Sega and Nintendo have been working together for years. Doesn't matter. There's something about this that still blows my mind.
The latest from the video game trivia masters at Did You Know Gaming? tackles Sega's ill-fated but fondly remembered Dreamcast—from inception to downfall.
How could a gaming system with this powerful a retail presence possibly fail?