Monaco and DOOM 3 BFG Edition are now backwards compatible on Xbox One, the company announced today. The list seems to grow every few days, and if Microsoft can keep pace, it’ll be an impressive library by the end of 2016.
This is a story about Doom 3’s source code and how beautiful it is. Yes, beautiful. Allow me to explain.
The release of Doom 3: BFG saw the disappearance of the original Doom 3 from Steam, notable for two reasons: 1) the game was rather cheap and 2) there were a bunch of mods for it. People were rightly pissed, Bethesda Softworks offered a hurried non-answer, and the whole thing looked like a cynical sales-protection…
I've always felt strangely about Doom 3. On the one hand, it was a fairly revolutionary game, graphically. The lighting was striking. On the other hand, it looked kind of gross: humans in the game were starkly lit with strange, bump-mapped faces and odd, robotic movements.
Here are some fresh QuakeCon screenshots from Doom 3 BFG Edition, a remastered version of Doom 3 that will be out in October for PC, PlayStation 3, and Xbox 360.
We've got ourselves a new trailer for October's Doom 3: BFG Edition. This one highlights the PC, PS3 and Xbox 360 game's new eight-level "Lost Mission."
The remastered edition of Doom 3 announced a few weeks ago will hit PCs, PS3s and Xbox 360s this October. The BFG edition of the classic first-person-shooter will also include full versions of Doom 1 and Doom 2, along with seven new Doom 3 levels and the Resurrection of Evil add-on. The whole shebang will cost $29.99…
Here's your first look at some of the hideous monsters in the upcoming Doom 3 BFG Edition, a rerelease of Id's first-person shooter that will be out this fall for PC, Xbox 360 and PlayStation 3.
A Doom 3 BFG Edition is coming to the PC, Xbox 360 and PlayStation 3 this fall with "hours of new content" including a seven-level solo section called "The Lost Mission".
The Dark Mod is a modification that turns PC shooter Doom 3 into something a little more akin to what fans of the Thief series are used to. More men in armour, less monsters in closets.
During his kenote speech this afternoon at QuakeCon 2011, id Software's John Carmack revealed that the source code for Doom 3 would be released to the public later this year, sometime after the October release of Rage.
This is not a knock on the original, iconic Doom box art, gorgeously illustrated by the late great Don Ivan Punchatz. This is just a tribute. But some may consider it a "fix" of the artwork that graced id's early '90s shooter.
I doubt even Johns Carmack and Romero sport a Doom collection quite as complete as this man's shrine to that classic first-person shooter.
Whether you're seriously low on ammo or just want to make someone's life completely miserable, there's nothing quite like bringing a hammer, crowbar, or chainsaw to a gun fight. Here are some of our favorite gun alternatives.
John Carmack's thoughts today on Doom 3. The programmer says id Software was legitimately "dinged" for making the 2004 game too dark, wishing he'd added more lighting options to the tech, adding "the artists hiss at us if we turn on lights."
Musician Trent Reznor has had a long relationship with game developer id. He scored Quake and did music for Doom 3 that did not make it into the game. No wonder there have been rumors about Reznor and Doom 4.
I have a fear of horror films, and by extension horror games. I'm just too attenuated to suspense and having the hell scared out of me. But what I'm really experiencing, argues one writer, is just that: scary, not horror.
If you remember Doom 3, you'll remember that the amazing visuals and creepy setting were ruined by two things: too much darkness, and those stupid "monster closets." Looks like id have learned their lesson on the latter.