We hope your mother has enjoyed her Mother's Day so far, and if you're a mother, that you have as well. In the spirit of the day, Bethesda offers this video of one of Dishonored's developers explaining to his mom what he does for a living.
We hope your mother has enjoyed her Mother's Day so far, and if you're a mother, that you have as well. In the spirit of the day, Bethesda offers this video of one of Dishonored's developers explaining to his mom what he does for a living.
And so the onslaught of Oculus Rift game videos continues with another game that I'd love to play with the thing: Arkane's excellent
Perhaps the most exciting part of Dishonored, the triumphant assassin game
The great thing about this Dishonored version of the wonderful "Lore In A Minute" YouTube series is that it's packed full of history you might not have known even if you played through the entire game. Most of this stuff comes from the books and notes you'll find sprinkled around Dunwall.
Like many of us, Austin Grossman has lived with video games his whole life. But, like a lot fewer of us, he went on make them, working as a writer and a designer on beloved titles like Deus Ex and Dishonored. Yesterday, his literary love letter to the medium—a novel called You
A beautiful city with a seamy underbelly. A girl in danger. Weird magic. Beheadings. Junk food. Am I talking about the recently-released BioShock Infinite, or am I talking about the just-updated Dishonored? Could be either one.
If you’ve ever thought that it’s long past time that someone wrote a novel about people who make video games, then rejoice. YOU—a book of fiction about the how, why and who of video game development by Austin Grossman—comes out today. You can read an excerpt from the book’s first chapter right here.
Dishonored’s Knife of Dunwall DLC
Harvey Smith—who you probably know as a chief architect of Deus Ex and of last year’s hit stealth/action hybrid Dishonored