Hackers appear to have struck RockBand.com and DanceCentral.com right as the games' maker, Harmonix ended a 281-week run
Hackers appear to have struck RockBand.com and DanceCentral.com right as the games' maker, Harmonix ended a 281-week run
I've never "finished" a Dance Central game because, every time I start playing, the booze eventually runs out, and/or people eventually go home. I could play it sober, by myself, but, um, no.
The Creators Project video series continues, this time looking at Harmonix and how Dance Central uses the Kinect (amongst other things.)
Look, at this point, the only thing that Carly Rae Jepsen's ubiquitous pop hit is good for is experimentation. And, whether you love or hate "Call Me Maybe," you've got to admire what programmer Ryan Challinor—who works at Dance Central and Rock Band developer Harmonix—does to the song.
Last week, I talked to the people who make the best Kinect games. The topic of discussion? One of the worst Kinect games
You know that feeling when you finally get your hands on the BFG 9000 in Doom or the gravity gun in Half-Life 2? It's a sensation that you're about to become nigh-omnipotent, able to blast enemies out of existence withlittle effort. It gives you goosebumps.
There are some things in the world that are always true: The sun rises in the east. Water is wet. Kate Cox does not dance, and you cannot make her. Not even with alcohol involved.
Everybody's favourite - or secretly favourite - Kinect game, Dance Central, just got its second sequel.