On the face of it, you wouldn’t pick DenDD vs. PixelFire to be a classic Counter-Strike match. They’re minor professional teams, far below the level of the Fnatics or Na’Vis of the world. But last weekend, they ended up making history: the first map of their best-of-three went into triple, then quadruple, and finally…
In a single moment, you can see G2 Esports’ Counter-Strike squad realize they’re going to lose.
I would wager that not even the remaining Oregon militia members want to be part of the Oregon militia standoff these days, but now you can join in on the dismal venture. In a video game, I mean.
Counter-Strike has a cheating problem. One player decided to do something about it. Something, shall we say, creative.
Valve recently brought the hammer down on custom Counter-Strike servers that don’t fall within a set of very specific guidelines. It’s a big change to the game’s ecosystem, and many players don’t think it’s for the better.
Valve recently made itself abundantly clear in matters of Counter-Strike match fixing: if you’re involved in a thrown match, you’re banned from Valve-sponsored events for life. One team claims they were asked by their owner to do it anyway. So they quit.
Counter-Strike plus drivable cars, customizable bases, and lots and lots of sand? This is no ordinary custom map.
Titan had all the potential in the world, but they were never able to capitalize on it. Cheating-related troubles punctured their boat back in 2014, and now the org’s founder is claiming they ultimately capsized it. And yet, fans seem more mournful than angry.
Counter-Strike’s new gloves look snazzy. Valve decided to ring in a new year of CSGO by giving your in-game hands a modern makeover. Players are already coming up with ideas for (pretty cool looking) skins, and other players are saying, “Shhhh, quiet! Valve will get ideas about monetizing glove skins!”
Roughly a fortnight after 24/7 eSports made a splash by recruiting Vietnamese Counter-Strike: Global Offensive team Skyred, following some impressive international performances earlier in the year, the Australian organisation has dumped their foreign superstars amid claims of match-fixing.
Nearly a year after a notorious scandal, Valve has clarified their stance on the punishment for match-fixing (that is, conspiring to lose on purpose, typically for the purposes of illicit moneymaking) in pro Counter-Strike: a permanent ban from competition. Not “indefinite.” Permanent.
For many players, friendly (or unfriendly) trash talk is as much a part of competitive games as, well, gaming. Truly clever quipping, however, ain’t easy, so one Steam user decided to crowdsource an automated trash talk generator. This being the Internet, things of course went horribly wrong—at least, at first.
The world of Counter-Strike is a dangerous place. Lethality lurks around every corner. Think that birthday balloon won’t knock you dead? Think again.
Single-file lines. The world teaches us to stand in them, almost without thinking about it. Counter-Strike proposes an alternative: you really, really should just never do that.
No, that’s not a screenshot from the first Halo. That’s Counter-Strike: Global Offensive.
Counter-Strike: Global Awakening. WeAreSOLST1CE took Counter-Strike and added a dash of Star Wars. How? Perhaps they spoke words with such mellifluous power that we’re collectively hallucinating something that isn’t there. Or maybe they, you know, edited a replay. One of those.
In Counter-Strike, players can submit their own weapon skins, which Valve will then consider for use in the actual game if they get enough upvotes. One player decided his self-promotion efforts weren’t enough, so he called in a little assistance.
The most recent big Counter-Strike update pissed off a lot of players, first with an overpowered new pistol, then more subtly with an overhaul of the way rifles and pistols work. Now, though, Valve’s admitted that they messed up.
Unlike the other gaming platforms we’ve been evaluating here at the end of the year, the PC’s been around for decades. Recently, the PC’s long legacy of openness and customization has come into conflict with a mainstream that’s finally—finally—realized just how big of a deal PC gaming actually is.