Atsushi Inaba's credits are impressive. He's produced titles like Okami, Viewtiful Joe and, most recently, Vanquish. When he was young, he dreamed of becoming a game creator. Then his dad found out.
Hideki Kamiya, designer of Bayonetta, created Okami back when he worked at Capcom's Clover. In the recent issue of Famitsu (translated by 1Up), Kamiya looks back at making Okami.
Few years back, Capcom underwent some pretty radical changes, and ended up restructuring as a company. But when time came to make the changes, they didn't model the new Capcom on an existing model.
If you think this screenshot from Clover, a "political platform puzzler" coming soon to Xbox Live Community Games from independent developer Binary Tweed, is lovely, you should see their managing director's mustache.
In July 2007, fresh from beating the game, I ordered the Japanese-language edition of the Okami art book. Weeks went by. Then months. No art book. I totally forgot about the thing. Then today, June 24, 2008...success! The book finally turns up (albeit the English-language edition). Was it worth the wait? Was it ever.…
Kieron Gillen has a nice meditation on difficulty and games over at the Escapist: where do you find it these days? Gillen opines that real difficulty, something "balanced expertly on the precipice between hard and unfair" (like his example of God Hand), is increasingly pushed towards the edges. As the rules of the…