Climbing in video games is not broken. Climbing in video games is doing just fine. No-one is complaining about it and no-one has a problem with it. Except me.
The most pleasant surprises from Ubisoft seem to be coming in downloadable forms. Child of Light, Valiant Hearts, Assassin's Creed: Freedom Cry. We can now add Grow Home to the list, an utterly charming experimental platformer about climbing higher and higher and higher.
Welcome, Kotaku Game Club, to the multiplayer edition of our Uncharted 3 talks! Thank you everyone for showing up a day early. I hope that you're as excited as I am to get a healthy gaming discussion in before the holiday.
In case you're stumbling upon the Game Club for the first time, our group meets on a weekly…
When I first loaded up Michael P. Consoli's Against the Wall I felt the early onset of panic. In front of me, stretching out in all four directions was a vertical wall made of blocks of varying sizes.
With Atlus dropping Catherine into the laps of North American gamers next week, said gamers should familiarize themselves with these extended clips of block climbing to soften the shock of seeing it in your nightmares.
In today's Speak-Up on Kotaku, commenter SecretMobilin professes a strong desire for games that allow us to ascend the highest heights. Would you climb a video game mountain just because it was there?