A couple of weeks ago, I sat down with one of video gaming's most creative people to talk about... money. Money. Business. And how things are so different and so much better in this, Tim Schafer's 25th year making video games.
We did a gallery on the most awesome continue screens a few weeks ago, so it's only fair that we give their complement—start menus and title screens—the same treatment.
Tim Schafer tells Game Informer that his studio, Double Fine, still is trying to buy back the rights to Stacking and Costume Quest from the dissolved THQ, and also Brütal Legend from EA and Iron Brigade (formerly Trenched) from Microsoft. "We can still make more of those games," he says.
Now that we had the Oscars last night, it is time to gather a list of games that enhanced their storytelling by featuring real-life actors, actresses and other celebrities—not just as voice actors, but sometimes even as the main characters.
As one of the most imaginative video game developers in the business, it's a pleasure today to highlight the work of one of the artists at Double Fine, the studio behind games like Brutal Legend, Psychonauts and Trenched.
Video gaming's best known funny men are back together again under one roof, having a "hell of a lot of fun," making jokes and, perhaps, even developing a game or two.
Double Fine's Tim Schafer is a bit of a cult darling, having been behind brilliant yet under appreciated games like Psychonauts and Grim Fandango. Thing is, he doesn't want to be a cult darling.
Costume Quest, an upcoming role-playing game from Brutal Legend developer Double Fine, looks wonderful. How wonderful? This wonderful.
Scott Campbell, art director at Brutal Legend and Psychonauts developers Double Fine, has marked the studio's tenth birthday with this rad cartoon.
Tim Schafer, the creator of classics like Grim Fandango, Full Throttle and Psychonauts, has some choice words to say about Activision boss Robert Kotick. Two of those words are "total" and "prick".
I can't think of another game so destroyed by its dialogue as Splinter Cell: Conviction; not by bad lines alone (which are nothing novel in gaming) but by the way Ubisoft's designers and programmers used them.
Graphic designer Joe Kowalski gives us a behind-the-scenes look at the work that goes into creating what some consider the best video game menu ever made.
Painter Frank Frazetta, best known for his striking fantasy work with characters like Conan the Barbarian, Vampirella and the original Death Dealer, died today at the age of 82.
It is no secret that much of the world sees our beloved hobby as a nothing but juvenile, ultra-violent, and ultimately irresponsible. Some have gone so far as to coin the term "murder simulators" for first person shooters and titles like Grand Theft Auto.
MomoCon has filled the campus of Georgia Tech in downtown Atlanta with cosplayers, and video game fans are there in force. Check out characters from Final Fantasy, Kingdom Hearts, Miles Edgeworth, BioShock, Brutal Legend, and more!