It's not just the giant robot. It's the old warplanes. It's the rain. It's the Weird War Tales-style oddness of it all. This is a real Call of Duty scene from an upcoming zombies-mode addition to Call of Duty: Black Ops II. But it's just that. I'd go for a full game.
Ray guns, zombies, tropical islands, live-action cameos. Plus a banshee. Activision put out another sneak peek at the latest add-on to their newest Call of Duty, the Vengeance pack, which hits Xbox Live next Tuesday, and the PC and PS3 a bit later.
Released last week for the Xbox 360, Call of Duty: Black Ops II's Uprising pack brings four new maps and the "Mob of the Dead" Zombies experience to PlayStation 3 and PC players on May 16.
If Far Cry 3 can have its insane Blood Dragon DLC, then Call of Duty: Black Ops II can get Mob of the Dead, one piece of the new Uprising downloadable expansion to Activision's blockbuster first-person shooter.
Step one: assault shield. Step two: combat axe. Step three: no fun allowed. It's the fun police, here to mess you up with one of the worst/best loadouts in Black Ops II.
Finding out all the small, unexpected quirks of how different mechanics clash with each other in games is fascinating, and that's basically the premise for all these Mythbuster-esque videos we regularly feature. Usually, it's Halo 4. Not this time. Here are some Black Ops II myths put to the test by YouTube user …
They hide in the shadows, in the corners. They're waiting with a high power weapon out, waiting for you. The plan is to gun you down before you have a chance to react. I'm talking about the most hated player in a game, next to a cheater: the camper.
The emblems in Call of Duty get such a bad rap. People would have you think it's a wasteland of genitalia, particularly penis swastikas. Sure, sure. Those types of emblems happen sometimes. Most of what I've come across aren't penis swastikas though. Actually, folks are using the 32 layer capacity of the emblem…
Maybe the retro graphics on this will help with not having your blood pressure rise while watching typical frustrating moments from playing Call of Duty's multiplayer. This amusing YouTube video comes from user rabbodirect65, who knows the pain of a Call of Duty player well, it seems.
Images purportedly of in-store promotional materials suggest that Call of Duty: Black Ops II's first map pack extension will be a timed Xbox 360 exclusive arriving on Jan. 29. Five maps are included.
At first I was like 'oh boy, this shit again. Someone lobs something across the map and it manages to connect.' But then I saw what it connected with and how, and damn. That shit cray. Kudos, YouTube user orickjamez.
For four consecutive Mondays, we've counted the number of people who are playing Black Ops II on the Wii U. We've wanted to, however roughly, measure the uptake of online gaming on the Wii U, using one of the most popular online series around.
Towheaded and small-voiced, Felix von Perfall's countenance seems to define childhood innocence. But look into those eyes. Those eight-year-old eyes have seen war, they've seen ... things, things no seven-, six- or five-year-old should ever know.
David Petraeus would not have gone down in history as a great general, even if he had been able to keep his zipper zipped. Certainly not great enough for the retired Army four-star general and former commander of coalition forces in Iraq and Afghanistan to merit appearing in a strategy game.
Black Ops II has grossed a billion dollars in 15 days, says Activision, one faster than Modern Warfare 3. What decline?
Once could be an aberration. Twice? We're approaching a trend, people.
This could only come from the great laboratory of death known as free-for-all in a multiplayer shooter. Given enough matches, enough combatants and enough button-spamming, you'll inevitably discover that a bouncing betty to the face is a one-hit kill Call of Duty: Black Ops II—without detonating.
Forget whether you like Call of Duty or not. The thing to ponder today is whether the world likes Call of Duty as much as it used to.
Call of Duty games have a distinctive aural imprint. The whizzing bullets, grunting allies, ringing impacts and of course, the screams of the many men you kill. But what if the game were stripped down to only that last—what if the only things you heard in Call of Duty: Black Ops II were the combatants' voices?