Curious about the nitty-gritty details behind a video game publisher’s development deals? Rhode Island’s got you covered.
The collapse of 38 Studios—the game development company founded by all-star pitcher Curt Schilling—became one of the most colossal video game development flameouts ever. But, in a tweet this morning, the former Red Sox player says that the fantasy creation would still be innovative if someone ponied up the cash to…
Following last year's Kingdoms of Amalur financial disaster that resulted in the closure of both Curt Schilling's 38 Studios and Maryland's Big Huge Games, Epic Games swooped in and rescued a group of Big Huge refugees, forming Epic Baltimore, eventually renamed Impossible Studios. Today Epic founder Tim Sweeney…
There are plenty of video games based on board games. And board games based on video game properties. But a board game genuinely inspired by video games? Please, Rivet Wars, continue.
This auctioning of assets belonging to 38 Studios, the makers of Kingdoms of Amalur: Reckoning, brought in a combined $830,000, reports Joystiq. Sounds ... good? Well, according to the Associated Press, that will barely dent the $100 million taxpayers may eat in Rhode Island, which guaranteed the loan for which …
The sad tale of the closure of 38 Studios and Big Huge Games and the cancellation of the Kingdoms of Amalur becomes even more tragic with each new scrap of information on the massively-multiplayer game. That's why author R.A. Salvatore explaining the story behind the game at DragonCon earlier this month made me so…
For me, this week was great. The iOS title I am working on, Foodie Truck, is coming along great. The FPS that I am working on, ReKoil—Sorry, Adam—is also looking really amazing; both teams are killing it.
Reports are circulating that Kingdoms of Amalur creators 38 Studios has shut down Big Huge Games, the developers who helped build the hit action RPG that came out earlier this year. If this is true, the shuttering of an entire studio would be the biggest bit of fallout yet from the 38 Studios/Rhode Island financial…
With the game out this week, now's as good a time as any to look at some concept art from Kingdoms of Amalur: Reckoning.
Now that we've put the ever-questing of Kingdoms of Amalur: Reckoning through its paces, it's time to see how it fared in the face of the assembled game critics. As far as I can deduce, it's either horrible or the best thing ever.
You can't help but feel the inspiration watching this Kingdoms of Amalur: Reckoning launch trailer. The diehard voice-over does well to remind viewers that once this game drops on Feb. 7, fate will be theirs to write.
You get exclusive items for Mass Effect 3 if you play the demo of Kingdoms of Amalur: Reckoning, but that shouldn't be the only reason you play it. From the demo, Reckoning looks like it could be a fairly entertaining and worth-while RPG. If you played Fable and thought, "Man, this combat is too slow!" then Reckoning…
The lead designer behind The Elder Scrolls III and IV, the creator of Morrowind and Oblivion wants nothing to do with the latest entry in the storied franchise.
Legendary The Elder Scrolls designer Ken Rolston proves himself one amazing combination thespian and salesman during his Gamescom presentation of Kingdoms of Amalur: Reckoning. It's "an enemy-pounding fun-fest!"
Mega-publisher EA tends to publish interesting, unsafe bets in February. In 2009, they released Dante's Inferno; in 2010, Bulletstorm. Today the company said Kingdoms of Amalur: Reckoning, a promising single-player action RPG of unusual pedigree, will hit Feb 7, 2012.
I don't mean that Fable is for kids. I just mean that this game is giving off a very Fable vibe with its colour palette, magic and designs. Only, instead of cute people with big boots, there are angry knights stabbing anything that moves.
"Combat!" That's the thing that differentiates 38 Studios and Big Huge Games' Kingdoms of Amalur: Reckoning from your typical role-playing game fare, says the game's lead designer. It's the primal stuff extracted from games like God of War, Tekken and Call of Duty and injected into this high fantasy world.
Everything about Kingdoms of Amalur: Reckoning seems designed to lose my interest. There's the title, the high fantasy setting, the silly race names. The entire game seems like a pastiche of all of the action role-playing titles that came before it.
If you've not seen this walkthrough video of 38 Studios and Big Huge Games' Kingdoms of Amalur: Reckoning, you might have the impression that this is a generic action RPG. Once you see the video you'll definitely have that impression.