The road to video game greatness is paved with unfinished projects and half baked ideas. Simogo, the tiny studio behind many revered mobile games including Beat Sneak Bandit, Year Walk, and Device 6 reminded us of that today with a short tease of a video about one of their earliest prototypes. It's a game called …
Video games should use jazz more. Not just for soundtracks, though that would be nice too. Jazz encompasses much more than sound. It's a flavor. It's also a ruleset. Or a philosophy.
This morning's Watch This, Play This features a little of everything. In fact, you could probably break multi-tasking records and watch the videos simultaneously even while playing our new Gaming App of the Day. But probably not.
Music steals time. Think about it: whether you're making it or listening to it, you're devoting ticks of the watch (mental energy away from some other pursuit.) But, what you get back, hopefully, is enjoyment. Beat Sneak Bandit
Indie developers Simogo have loosed another glimpse of their stealth/rhythm/platformer mash-up and the clip makes me need this game in my hands as soon as possible. You can see how the sneaky-toon character movement gets perfectly synced to BSB's wonky jazz instrumentals, making you hold both the whole song and…
When you think about it, there's always been a rhythm to stealth video games. The start-stop-start of hiding, moving and hiding again. Darting in and out enemies' fields of vision. If you move out of time, then the whole sequence gets messed up, just like playing a song. Or a music game.