It could be One Million and One if they would sell me one on my X-Box 360. lol. I'm still itching for MMO action on my X-Box. I know I have some prospects for my PS3... but the 360 seems to have trouble actually getting MMO's onto the market. FFXI aside. True Fantasy Online was a victim last gen. This gen we lost the Marvel MMO, the Conan MMO, and Champions is being held up for whatever reason... and Old Republic, an I.P. that started on X-Box, is going to PC first with no word on a console release yet... A.P.B. hasn't hit the PC yet, so no telling if the supposed X-Box version will make it. Word was they wanted to put Star Trek Online on 360 too, but if they don't handle Champions well, the studio may have second thoughts on that. Is it too much to ask to get some X-Box Live MMO loving? :) #championsonline
Best P2P MMO out there right now, despite its occasional server issues. I wish WoW wasn't digital cocaine for some reason, and people could give a good game a chance. #championsonline
Still trying to figure out how cryptic runs their game. I've seen more high level characters with vulgar names and racist names then anything else. And I don't mean minor things, I mean names like "HANGALLNI**ERS" and "IRAPEKIDS", of course fully typed out, not the stars. I played for a few weeks to give it a fair try, but the community is somehow below WoWs. #championsonline
@Nulls: Name me one word that uses the letters n-i-g-g-e-r all in a row that ISN'T offensive. That should have been caught by a program used to prevent the creation of offensive usernames. Regardless of whether or not Cryptic can stop every offensive name from being used, it would not kill them to make a simple effort at banning the most common ones. #championsonline
Am I the only person that get's really excited to play this game when I see screenies of a Galaxy class? I've even been practicing my "Picard" voice for it.
From the screenshots, is it safe to say that 50+% of the gameplay is set around space battles and exploration? It sure looks that way. I'm definitely going to try the game at some point upon release... if not Beta.
@Strangefellow: Cool. Yeah from the videos I've seen and the pictures released thus far, it seems like they're putting in a good amount of space combat/missions, etc. I'm all for land-based questing, but I really hope they can make an intriguing and enjoyable space-sim as well... #startrekonline
even so their would be no oxygen for the explosion to spread out into - certainly no fiery debris emanating from the center.
It would probably look more like a huge flash, with little to no debris in the aftermath - also the ship that shot it would probably be severely damaged by all the high speed projectiles shot out from the explosion. #startrekonline
@diagorus: What the image doesn't show you is the chroniton matrix of the destroyed ship was depolarized just before the impact. The ship was also using an experimental disrupter technology based on overcharging the cascade relay in the dilithium matrix. That would naturally result in a high-phase polaron flux and the large explosion.
Of course, I am assuming the biolithic converter array was working properly for the above analysis, but that seems pretty obvious. #startrekonline
@rainofwalrus: Doesent everyone know that there is NO O2 in Space... And Fire needs O2 to... BE ITSELF... Therefore, No O2 = No Explosion #startrekonline
@rainofwalrus: Well, I wasn't lending credence to his entire analysis, just the fact that the explosion would not look like it does in the picture. However, in his attempt at explaining how he believes the explosion would look, he does make some valid points. Space is a vacuum and won't support a fireball for long as the ship-borne gases will be expended as fuel very quickly and are not in enough supply to sustain fire. In order to destroy a ship so utterly (as pictured minus the excessive fire), there would have to be a lot of energy involved. The delivery system of the explosion would be rather pertinent in any discussion of energy dissipation, but without that knowledge we can make some basic conclusions.
A massive amount of energy is delivered to a mass. Without a medium of propagation (for instance, our atmosphere), a lot of the simple mechanics of an 'explosion' are very different than what one automatically assumes will happen. For instance, objects that are flung outward from the propagation point do not slow with distance from said point (reliant of gravitational forces and impact to change velocity). Thermal energy that had been transferred to the matter involved would only be lost through radiation and that would be displayed by light emission. The term "white hot" comes to mind, like with a light bulb filament. Except, consider energies orders of magnitude greater, metals reaching evaporation, etc. I would be hard pressed to not imagine a flash occurring, as diagorus predicted.
Anyway, why do you feel he needs to prove credentials for there to be any credibility in his explanation? The burden of proof is on you, in my opinion, if you feel like attacking his idea. Instead, you scoffed and wrote him off without considering his points. Critical thinking needs to be applied here imo. #startrekonline
@Senpuu: you do realise that we live in a closed system (earth) and in this closed system strange phenomenon defy all logic and baffle our greatest minds. these phenomenon often break every rule in physics.
we have very little experience with the sheer variables accouted for in vacuum space.
in fact, with every NASA launch something new about space is learned... including weather. #startrekonline
@rainofwalrus: I... think I am done with this back and forth. You've pretty much just told me that you have neither the capability or the desire to speak on this topic. Good luck with whatever. #startrekonline
@Senpuu: really? pulling your chute a bit early are you? I know we havent found explosive environments in space yet. That doesn't mean they don't exist somehwere out there where spaceships will explode exactly like they do in films/games. It's improbable, but not impossible. But it was wise to pull your chute. #startrekonline
@rainofwalrus: You made me pull the cord the second you said (and I'm paraphrasing here), "I'd rather throw a shroud of mystique over the topic than try to understand it." #startrekonline
@Senpuu: understand what exactly? that you have your facts mixed up.
in the most recent of studies we've nearly confirmed that there is indeed hydrogen in far off regions of space! It's quite possible there's oxygen too.
@rainofwalrus: The mechanics of the explosion. You kind of did a blanket dismissal of the argument diagorus presented by saying that no two explosions are identical. But his point was that the picture was an example of what an explosion would not look like in space. Well, sure, you could assume any number of things, but he was specific enough: in space. The *vast* majority of space is near-perfect vacuum. I could add qualifiers to every statement I make like, "...to the best of humanity's collective understanding," or, "...in the near-perfect vacuum of space," but that becomes tiresome quite quickly.
I recognize there are unknowns, but I like to account for the knowns and get a good approximation rather than turn a blind eye. Yes, there is practically zero chance that two explosions will be identical, but that doesn't mean that was can't find common ground between all explosions. Then you go from there. diagorus applied some basic physics to the situation and made a stab at what might happen. You didn't evaluate it though, but dismissed it with the unknown. Pick apart his points, counter-argue, something.
Anyway, I'm guilty of being over-critical, but reading and replying on the internet tends to make me so. Sometimes I hate this medium. #startrekonline
someone claims it as FACT that a space explosion couldn't possibly look like that. EVER.
it's this very FACT that needs to be established. I neednt do anything further.
you championed the popular claim, also stating that it is a FACT that there is no O2 is space. ANYWHERE.
you must back this claim. I never declared any facts I need to back, only asked--rather snarkily--for credentials on the subject.
I know it is unlikely that we'll ever find atmospheric enirons capable of mimicking the very BOOM we see in cinema and games... but I'm smart enough not to throw the word FACT around. Especially when we're talking deep space FACTS. #startrekonline
@Alessar: Not quite the same thing. In champions, zombie hordes come in two ways: pouring from protals controlled by undead heroes controlled by a powerful lich or as a pvp event where zombie heroes try to eat survivor heroes. #championsonline
@Alessar: So? It's an entirely different event anyway?
Two things can have zombie attacks and be different, you know.
Heck, your City of Heroes wasn't the first to do a Zombie apocalypse either. Doesn't mean it's the same zombie apocalypse as the one in night of the living dead either.
Plus, blood moon doesn't only have zombies. The hunters vs werewolves thing is pretty fun too.
My point, yes, city of heroes did a zombie apocalypse last year, but it's not city of heroes' zombie apocalypse, it's their own.
Without significantly more new content, and revamped teaming, this game is still sub-par to CoH/CoV.
While CoH/CoV didn't have as much content at launch, the content it did have was easily repeatable, and the differences in each character were significant. This made each time playing through the game a very unique experience. Compound that with a good team dynamic, and CoH/CoV was quite good.
Because of Champs power system, each character you create does not have that unique feeling that CoH did. Each character feels pretty much the same, and they all share very similar playstyles. With the extremely limited content, this pretty much makes the replability of the game around zilch.
Oh yeah, and teaming still blows ass.
Try it out, but just realize that its quite possible to experience every bit of content of Champs during this *one* weekend. #championsonline
Without significantly more new content, and revamped teaming, this game is still sub-par to CoH/CoV.
While CoH/CoV didn't have as much content at launch, the content it did have was easily repeatable, and the differences in each character were significant. This made each time playing through the game a very unique experience. Compound that with a good team dynamic, and CoH/CoV was quite good.
Because of Champs power system, each character you create does not have that unique feeling that CoH did. Each character feels pretty much the same, and they all share very similar playstyles. With the extremely limited content, this pretty much makes the replability of the game around zilch.
Oh yeah, and teaming still blows ass.
Try it out, but just realize that its quite possible to experience every bit of content of Champs during this *one* weekend. #championsonline
@Yentz: I actually thought it was closer to hitting the mark than CoH was. Unfortunately it didn't fix enough of what I felt was wrong with CoH and ended up being just as sub-par. #championsonline
I'd totally be playing this if it didn't make my graphics card overheat to the point where I literally smelt plastic melting. Shame I actually paid $50 for it only to find that out.
I don't understand what makes the game so much more graphically demanding then CoH. The graphics don't look that much better, and I can run CoH at max. #championsonline
Before I set aside my weekend, is this game any good? I played CoH, but I couldn't really stay with it because the level-up process seemed slow - even if levels were going by quickly, you weren't really expanding your character's abilities. That, and I hated getting attacked through walls. #championsonline
@reynoldswrap: "Good" is subjective but, I think it's "good." The level up process seems faster than CoH to me and you get a new power every 3 levels which seems quite often. You'll likely be using the same 2 or 3 powers though for leveling up because some are just way more powerful than others. The mobs don't seem to be very buggy but there are still lots of bugs involving missions not working properly.
The biggest problem for me right now, is that sure, you can level to 40 quickly but if you want to level another he/she has to do the exact same content. They're adding more missions but so far you have to do every mission you can find just to get to 40 so it diminishes the replay value. Hopefully Bloodmoon and other content patches will help with that.
I also tried out CoH/CoV a couple years ago and it wasn't for me.
In Champions Online with every level you are expanding your character abilities or stats. Usually it is with a new power or talent points that you can use to power up your existing powers.
There is no issues with the terrain, you can't get hit through walls. If your fighting indoors and retreat back into a hallway the mobs will have to chase you down. There isn't many bugged missions either. I can only think of 3 I have run into since launch.
For a game that launched a month ago the amount of content is pretty good. There were some low spots but they have added in more quests and made changes that pretty much fixed it. #championsonline
@reynoldswrap: I'd wait until they add some more group content as the group content they have right now is lacking to say the least.
Forming groups is also about worthless / impossible unless you join one of the few active supergroups which even then you have to be extremely careful to stay on the questline. If some one is ahead / behind you in the questline (and most quests are long lines that you can't deviate from) then you will not be able to share the quest or get a reward for it.
The gameplay is really fun however and if you don't mind playing alone then I suggest getting it. The costume creator and amount of powers alone was worth it for me. I have a lifetime membership since I enjoyed beta so much (which the current gameplay is actually nothing at all like) my self but am leery of leading people into the game right now until they polish it a little more. Might be best so save your money and rent Ultimate Alliance 2 if you can :P #championsonline
@NeVeRMoRe666: It's going to be hitting consoles next year. According to the developers, Microsoft didn't cooperate, causing it to be delayed. #championsonline
Good thing I checked the page first. For the people who had some sort of beta account in the past for Champions, you do not have to create a new account just use the same one you had back then.
Also don't be surprised that your beta character is long dead and that your characters name has been taken by now. #championsonline
@Neko_Tech: Names aren't reserved in this game. There can be 100 "Captain Millennium's" because there are no servers for CO. You're differentiated by your account name that follows your character's name in chat. #championsonline
Nice! I was a beta tester for Champions but I'm too broke and cheap to pay for it right now. I'll definitely mess around with this a bit. #championsonline
10/29/09
10/29/09
10/29/09
10/29/09
If you reported those people like you should have, then I am sure they would have been forced to change their name or banned.
I think it was probably worse at launch with the wow tourists. I haven't seen any offensive names in a while. #championsonline
10/29/09
10/29/09
10/29/09
A program filter at this point is more of an annoyance than effective at enforcing rules to prevent offensive names.
Such obscene names like these deserve to be handled by an GM and not a program to enforce. #championsonline
10/28/09
10/28/09
10/28/09
10/28/09
10/28/09
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Or maybe the devs just wanted to make it look cool. #startrekonline
10/28/09
even so their would be no oxygen for the explosion to spread out into - certainly no fiery debris emanating from the center.
It would probably look more like a huge flash, with little to no debris in the aftermath - also the ship that shot it would probably be severely damaged by all the high speed projectiles shot out from the explosion. #startrekonline
10/28/09
10/28/09
While we're on the topic, you wouldn't see those lasers in picture 3 either. #startrekonline
10/28/09
Of course, I am assuming the biolithic converter array was working properly for the above analysis, but that seems pretty obvious. #startrekonline
10/28/09
sorry, I missed it - damn Romulan cloaking technology.. #startrekonline
10/28/09
10/29/09
explode 100 objects in space and no two explosions will be the same.
explode 100 objects in different regions of the Galaxy and the results get even more distant.
see where I'm going with this? #startrekonline
10/29/09
A massive amount of energy is delivered to a mass. Without a medium of propagation (for instance, our atmosphere), a lot of the simple mechanics of an 'explosion' are very different than what one automatically assumes will happen. For instance, objects that are flung outward from the propagation point do not slow with distance from said point (reliant of gravitational forces and impact to change velocity). Thermal energy that had been transferred to the matter involved would only be lost through radiation and that would be displayed by light emission. The term "white hot" comes to mind, like with a light bulb filament. Except, consider energies orders of magnitude greater, metals reaching evaporation, etc. I would be hard pressed to not imagine a flash occurring, as diagorus predicted.
Anyway, why do you feel he needs to prove credentials for there to be any credibility in his explanation? The burden of proof is on you, in my opinion, if you feel like attacking his idea. Instead, you scoffed and wrote him off without considering his points. Critical thinking needs to be applied here imo. #startrekonline
10/30/09
we have very little experience with the sheer variables accouted for in vacuum space.
in fact, with every NASA launch something new about space is learned... including weather. #startrekonline
10/30/09
Our greatest minds used to say aviation was impossible. #startrekonline
10/30/09
10/30/09
11/01/09
11/02/09
in the most recent of studies we've nearly confirmed that there is indeed hydrogen in far off regions of space! It's quite possible there's oxygen too.
do you live on a different planet than I? #startrekonline
11/02/09
I recognize there are unknowns, but I like to account for the knowns and get a good approximation rather than turn a blind eye. Yes, there is practically zero chance that two explosions will be identical, but that doesn't mean that was can't find common ground between all explosions. Then you go from there. diagorus applied some basic physics to the situation and made a stab at what might happen. You didn't evaluate it though, but dismissed it with the unknown. Pick apart his points, counter-argue, something.
Anyway, I'm guilty of being over-critical, but reading and replying on the internet tends to make me so. Sometimes I hate this medium. #startrekonline
11/02/09
someone claims it as FACT that a space explosion couldn't possibly look like that. EVER.
it's this very FACT that needs to be established. I neednt do anything further.
you championed the popular claim, also stating that it is a FACT that there is no O2 is space. ANYWHERE.
you must back this claim. I never declared any facts I need to back, only asked--rather snarkily--for credentials on the subject.
I know it is unlikely that we'll ever find atmospheric enirons capable of mimicking the very BOOM we see in cinema and games... but I'm smart enough not to throw the word FACT around. Especially when we're talking deep space FACTS. #startrekonline
10/26/09
10/27/09
10/27/09
10/27/09
Two things can have zombie attacks and be different, you know.
Heck, your City of Heroes wasn't the first to do a Zombie apocalypse either. Doesn't mean it's the same zombie apocalypse as the one in night of the living dead either.
Plus, blood moon doesn't only have zombies. The hunters vs werewolves thing is pretty fun too.
My point, yes, city of heroes did a zombie apocalypse last year, but it's not city of heroes' zombie apocalypse, it's their own.
10/25/09
While CoH/CoV didn't have as much content at launch, the content it did have was easily repeatable, and the differences in each character were significant. This made each time playing through the game a very unique experience. Compound that with a good team dynamic, and CoH/CoV was quite good.
Because of Champs power system, each character you create does not have that unique feeling that CoH did. Each character feels pretty much the same, and they all share very similar playstyles. With the extremely limited content, this pretty much makes the replability of the game around zilch.
Oh yeah, and teaming still blows ass.
Try it out, but just realize that its quite possible to experience every bit of content of Champs during this *one* weekend. #championsonline
10/25/09
While CoH/CoV didn't have as much content at launch, the content it did have was easily repeatable, and the differences in each character were significant. This made each time playing through the game a very unique experience. Compound that with a good team dynamic, and CoH/CoV was quite good.
Because of Champs power system, each character you create does not have that unique feeling that CoH did. Each character feels pretty much the same, and they all share very similar playstyles. With the extremely limited content, this pretty much makes the replability of the game around zilch.
Oh yeah, and teaming still blows ass.
Try it out, but just realize that its quite possible to experience every bit of content of Champs during this *one* weekend. #championsonline
10/26/09
10/25/09
I don't understand what makes the game so much more graphically demanding then CoH. The graphics don't look that much better, and I can run CoH at max. #championsonline
10/25/09
10/25/09
The biggest problem for me right now, is that sure, you can level to 40 quickly but if you want to level another he/she has to do the exact same content. They're adding more missions but so far you have to do every mission you can find just to get to 40 so it diminishes the replay value. Hopefully Bloodmoon and other content patches will help with that.
10/25/09
I also tried out CoH/CoV a couple years ago and it wasn't for me.
In Champions Online with every level you are expanding your character abilities or stats. Usually it is with a new power or talent points that you can use to power up your existing powers.
There is no issues with the terrain, you can't get hit through walls. If your fighting indoors and retreat back into a hallway the mobs will have to chase you down. There isn't many bugged missions either. I can only think of 3 I have run into since launch.
For a game that launched a month ago the amount of content is pretty good. There were some low spots but they have added in more quests and made changes that pretty much fixed it. #championsonline
10/25/09
Forming groups is also about worthless / impossible unless you join one of the few active supergroups which even then you have to be extremely careful to stay on the questline. If some one is ahead / behind you in the questline (and most quests are long lines that you can't deviate from) then you will not be able to share the quest or get a reward for it.
The gameplay is really fun however and if you don't mind playing alone then I suggest getting it. The costume creator and amount of powers alone was worth it for me. I have a lifetime membership since I enjoyed beta so much (which the current gameplay is actually nothing at all like) my self but am leery of leading people into the game right now until they polish it a little more. Might be best so save your money and rent Ultimate Alliance 2 if you can :P #championsonline
10/25/09
10/25/09
10/25/09
10/25/09
Also don't be surprised that your beta character is long dead and that your characters name has been taken by now. #championsonline
10/25/09
10/25/09
10/25/09
It did. They tried to rebalance the game in its entirety on day one without testing. Then they tried to rebalance the economy in its entirety.
Seriously, it is that bad. #championsonline
10/25/09
10/25/09
I could see "broke" getting better in the future, but "cheap"? How do you plan on becoming less "cheap"?
Are you expecting a visit from three ghosts?
10/25/09