Once again, Assassin's Creed vaults from the home console to the portable platform with the iPhone spin-off Assassin's Creed II: Discovery, starring the second game's Ezio de Auditore as he travels to Spain.
Is there a fundamental difference between the character voices we expect to hear from a 2D game and a 3D game? The makers of the Assassin's Creed II DS game thought so.
Yesterday Kotaku reported about the latest attempt to give players joystick control of a character in an iPhone game, without blocking too much of the screen. Today, check out five videos that show five approaches to dealing with the problem.
There's a big problem with video games on Apple's iPod Touch and iPhone. There's no joystick to control them with, no directional pad to press. Just glass to touch and a device to tilt. At last, there's a strange solution.
It may have sneaked out early, in apparently unfinished form, but the iPhone take on Assassin's Creed II will finally be out in February. Since last week, I've been playing it. It's Sonic-y.
Discovery stars the same Ezio de Auditore featured in the hit Assassin's Creed II, but focuses on telling a new story through side-scrolling gameplay. Readers told me it involves Christopher Columbus. IGN described Discovery as some sort of mix of Assassin's Creed with Sonic The Hedgehog. All of this sounds too crazy…
Ubisoft finally confirms Assassin's Creed II: Discovery for the Nintendo DS, presenting an untold chapter from Assassin's Creed II on the handheld this November.