Quality game. Nice and long too, improves on the medicore original immensly. Nice to actually play as a proper characther this time round then the black hole of charisma that was Altiar.
Just yesterday, as I zoned into the final mission of the game, AC2 froze on me and when I reset I came back to a corrupted save. I'd done every side mission, collected all 330 chests, and any other miscellaneous task up until that point and had nearly 40 hours of play time invested. After the initial shock, and talking myself out of slitting my wrists, I grabbed a beer and started a new game.
It hurts to have invested so much time into a game only to get to the finish line and die before crossing it, but somehow, with this game, it stung less since the journey itself was so fun I didn't really want it to end anyways. This is far and away my GotY. Probably my game of the generation. If anybody is still on the fence about picking this up, please do yourself a favor and give it a shot.
@LiQuid!: The exact same scenario happened to me with Uncharted 2. Literally 97% complete (as my corrupted save ever so cruelly managed to display) when my entire harddrive crapped itself and needed a format.
However, like you, it did hurt but since the game itself was so much fun, I didn't mind going through with a replay.
@Atherant: The Uncharted games are both on the tippy top of my list when I eventually get a PS3.
Actually played all the way through AC2 in two play sessions over the last two nights. It was worth it. The ending was hysterical. I can't wait until the final game so I can find out how good the drugs Ubisoft is on really are!
Good, ACII is waaaaaay better than the first one and is deserving of high sales. I can't believe how enthralled I've been playing the game and getting caught up with all its historical conspiracy twists, just LOVE it. I think I'm finally nearing the end of the game, so it'd be a whole week of owning and playing the game for me to finish, a HUGE testament as very few games take me that long nowadays^_^
It's fully deserved. THey remedied all of my issues with the first game and added a few new things i really like. This is exactly how a sequel should progress and expand. I'm even coming around to the story which i initially hated. Pat on the back for Ubi, well done for creating a really great game.
anyone that played the first game, even if only to the first assassination, and saw the massive potential inherent in a sequel that could build off of the control scheme, motion capture, and environmental interaction engine. it's sad that the first installment did not do better when, honestly, the side quests leading up to each assassinations were the only real negative against it. the massive innovations present in practically every fundamental area of the game were obvious and they are why the second is so much more involved quest wise, because these things did not have to be reinvented.
@tetracycloide: What are you talking about? Assassins Creed is one of the best selling games out there and it did fine critically. We're not talking about some under-the-radar game here. We're talking about fucking Assassin's Creed, the biggest new franchise this console generation. It didn't get perfect scores around the board, but no game has. And the metacritic might not have been as high as some would have liked, but that is not really what matters. Sales matter and that is what this young franchise has always had.
"According to Mr. Totilo's review of the game as well as my own extensive experience with AC2, I'd say the faster sales are due to a combination of brand recognition and the fact that Assassin's Creed II is at least 32% better than the original."
It's not often that the numbers work out so perfectly like that! Cherish this moment of order in a crazy and unpredictable market.
Oh. And buy this game Kotakuites. It's absolutely awesome.
I see what you did there, Fahey. Very clever. Maybe, too clever. Im watching you.
Anyways, last night I just deciphered the last glyph, and now know the 'truth'. All I have is 2 viewpoints left, and the battle in Roma, and Ill be finished the game. I dont think Ill look for the feathers.
Point is this, Ubisoft did a lot of good things. Now they just have to tighten it up for AC3. There were a lot of problems in this game, most of them subtle things, which need to be fixed for next iteration.
Especially the beards. Sweet Jesus they did a bad job putting beards on characters.
I played the first 20 minutes in my lunch break on release day. Most of the comments from my fellow coworkers were dissecting the various features of Lucy's face.
@TaylorEatWorld: The characters in Assassins Creed 2 are baaaad. Especially when I had just come from the stellar character modeling of Dragon Age. However, I forgave them since they had done such a great job on world modeling. Give the player enough detail to climb e-v-e-r-y building in a world that is surprisingly large, and I can forgive Lucy's face.
But just this once, Ubisoft. Lucy better get a make-over for next game, else Wayne Brady's gonna have to choke a bitch.
@stiltskin: Not just bad beard, or even characters overall. Although it was a part of the lost point. There were some issues with the flow of the front end- stuff like not labeling the map with the name of a building and the fact that some of the glyph puzzles are unnecessarily difficult.
These are minor points against though, and on the whole the game is a great success.
This is definitely great news. I was afraid that this game would undersell. Glad to see fans and newcomers supporting Ubisoft and the Assassin's Creed franchise
This is a key metric for people to pay attention to when studios talk about doing sequels.
They almost *always* sell better.
There is a natural progression in sales that trends up, especially for any game that gained any sort of cult following.
There's been lots of talk the past week about the Dead Space sequel in the works, and people asking why, since it sold short of 2 million.
The answer is: the people that did play it liked it. It was rented by a LOT of people, who also liked it, and it has great word of mouth.
So you'll see a growth in sales as the series goes on. AC is working the same way. New IP sells a couple million, sequel sells 4-5 million, third installment sells 7 million... next thing you know, over 5 or 6 years they've wrung 15 million sales out of the franchise.
People forget that Call of Duty started off with 1.5 million sales. Then 1.5 million, then another lackluster 1.4... Then 13 million... and now 17 million potentially?
Very good review, and very accurate. Esp. on the control criticism; I was getting the problem with "wait, he just went left and I swear I was pointing straight ahead" quite a lot. Me and housemate played it for the majority of today (Not sure how far we actually *got*, but still has been incredibly enjoyable)
Although there are still little glitches which we just had to laugh at. For example, during a particular mission involving a large battle between two factions, we saw a large group of people running in a circle. Turns out the combat AI had simply bricked, causing a series of enemy-ally-enemy-ally etc to chase after each other in a perfect circle (broken up on stepping in front of one of them). Was a thing of wonder to behold.
11/24/09
11/24/09
11/24/09
It hurts to have invested so much time into a game only to get to the finish line and die before crossing it, but somehow, with this game, it stung less since the journey itself was so fun I didn't really want it to end anyways. This is far and away my GotY. Probably my game of the generation. If anybody is still on the fence about picking this up, please do yourself a favor and give it a shot.
11/24/09
However, like you, it did hurt but since the game itself was so much fun, I didn't mind going through with a replay.
12:44 AM
Actually played all the way through AC2 in two play sessions over the last two nights. It was worth it. The ending was hysterical. I can't wait until the final game so I can find out how good the drugs Ubisoft is on really are!
11/24/09
11/24/09
11/24/09
Because he was alive during the Renaissance. There's no way he could be alive now.
11/24/09
11/24/09
11/24/09
11/24/09
11/24/09
It's not often that the numbers work out so perfectly like that! Cherish this moment of order in a crazy and unpredictable market.
Oh. And buy this game Kotakuites. It's absolutely awesome.
11/24/09
Anyways, last night I just deciphered the last glyph, and now know the 'truth'. All I have is 2 viewpoints left, and the battle in Roma, and Ill be finished the game. I dont think Ill look for the feathers.
Point is this, Ubisoft did a lot of good things. Now they just have to tighten it up for AC3. There were a lot of problems in this game, most of them subtle things, which need to be fixed for next iteration.
Especially the beards. Sweet Jesus they did a bad job putting beards on characters.
Oh well, its still a 4/5 in my book.
11/24/09
11/24/09
I played the first 20 minutes in my lunch break on release day. Most of the comments from my fellow coworkers were dissecting the various features of Lucy's face.
11/24/09
#speakup
11/24/09
But just this once, Ubisoft. Lucy better get a make-over for next game, else Wayne Brady's gonna have to choke a bitch.
#speakup
11/24/09
11/24/09
These are minor points against though, and on the whole the game is a great success.
#speakup
11/24/09
11/24/09
They almost *always* sell better.
There is a natural progression in sales that trends up, especially for any game that gained any sort of cult following.
There's been lots of talk the past week about the Dead Space sequel in the works, and people asking why, since it sold short of 2 million.
The answer is: the people that did play it liked it. It was rented by a LOT of people, who also liked it, and it has great word of mouth.
So you'll see a growth in sales as the series goes on. AC is working the same way. New IP sells a couple million, sequel sells 4-5 million, third installment sells 7 million... next thing you know, over 5 or 6 years they've wrung 15 million sales out of the franchise.
People forget that Call of Duty started off with 1.5 million sales. Then 1.5 million, then another lackluster 1.4... Then 13 million... and now 17 million potentially?
11/24/09
11/21/09
Although there are still little glitches which we just had to laugh at. For example, during a particular mission involving a large battle between two factions, we saw a large group of people running in a circle. Turns out the combat AI had simply bricked, causing a series of enemy-ally-enemy-ally etc to chase after each other in a perfect circle (broken up on stepping in front of one of them). Was a thing of wonder to behold.
11/20/09
11/20/09
11/20/09