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NBA Elite 11 Impressions: It's Got a Good Shot

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Alone in the gym, I start popping the three pointers, what everybody does in a casual shootaround. After four or five I feel like I've got a rhythm from this range, almost a shooter's instinct. Then I ask about ballhandling.

That, not shooting, is where NBA Elite will be either the breakout way to play console basketball, or bewilderingly complex, especially for those with little real-life exposure to playing the sport. EA Sports has put a new control set (and name) into its revamped NBA franchise, dedicating the right analog stick to a player's hands and the left analog to his feet.

The simplicity is seen in the new shot motion, which is brings a skill basis to jump shots and takes the dice-roll out of making them. Shooting is accomplished by pushing up on the right stick within a "sweet spot" direction that gets wider the better rated your shooter is. You have to release it within a certain window, too, to put enough distance on the ball to go in. After half-a-dozen bricks I started getting the release down, and was complimented on picking up the shooting mechanic so early.

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The complexity will be in how you move with the ball, to break down your defender or to chart a path to the basket. In past versions of NBA Live, the CPU would pick the appropriate animation from a set of ankle-breaker moves you activated with the right stick. Now your right stick is going to be used to manually key them. A crossover dribble's motion is different from a between-the-legs or a behind-the-back dribble, all of which have different purposes and liabilities. Knowing which one to use and how to put it in play will take a patient tutorial and work in the game's gym setting. Novell Thomas, NBA Elite's gameplay producer, assured me the game would have both.

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That said, it does create the potential for players to develop their own go-to-moves, much in the same way the pros have their own in a tight spot. Novell said Milwaukee's Brandon Jennings visited the studio and quickly figured out his real-life preferred move in a last-shot situation (a between the legs hesitation step-back into a shot). That speaks well of the game's learning curve - but Brandon Jennings also is an elite ballhandler with his own sense of how to break down a defense.

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Steph Curry of the Golden State Warriors also came into the studios, Novell said, and immediately picked up a shooting rhythm. You'll get a heads-up display in practice that shows your thumbstick's position, your shooter's sweet spot, and a timing meter for a proper release. This won't be displayed in standard play mode - but the idea is to get you to both accurately push the stick forward and then understand when to release it, with your shooter's form as a guide. You can deliberately aim left or right and put more oomph on the shot to bank it in, something I found a little too easy to do at first. (Novell said the game has yet to input specific player ratings, and more tuning will come to the bank shot mechanism).

Where I had trouble, interestingly, was on driving to the basket and remembering to finish the shot with my thumbstick. My instinct was to lay on the X (or square) button, at first, as it was the shooting button on the old NBA Live. EA Vancouver knows it has players who will come to the game with methodologies built on old face-button control sets, whether from NBA Live or NBA 2K. It will try to shorten the curve with a pre-release demo in September (the game is out in October), and you can always enable the old face-button control set. But if EA Sports truly is making a new game here, then some part of its experience will be completely new, and not familiar, and both sides must understand each other on this.