How Bravely Default Became A Classic 'Old-School' JRPGJason Schreier2/05/14 12:30pmFiled to: bravely defaultfinal fantasykotakucoresquare enix1059EditPromoteShare to KinjaToggle Conversation toolsGo to permalinkOn Friday, Americans will finally get to start experiencing Bravely Default, a new role-playing game by Square Enix that's really quite great. (Look out for my review of the game by the end of the week.)AdvertisementLast week I hopped on the phone for a chat with producer Tomoya Asano and assistant producer Shinji Takahashi. They spoke through a translator, and we talked about all sorts of things: microtransactions; old-school JRPGs; what it's like to make a Final Fantasy that isn't Final Fantasy. Here's the whole conversation:Interview has been edited for clarity and brevity.AdvertisementSchreier: This game is very inspired by Final Fantasy—there are a lot of Final Fantasy references in the names, the items, the spells, the job classes. I'm wondering: Why is this not a Final Fantasy game? Asano: This project was originally planned as a sequel to 4 Heroes of Light, and so you will notice some Final Fantasy flavor here and there as a result of that. But we decided early on that we would like to challenge ourselves with the opportunity of creating an entirely new title that wasn't related to previous games, and we felt like that would spur us on to completely different directions for this kind of game.Schreier: So I'm curious, since you decided to create this as an entirely new title—why did you keep all of the references, like even the spell names and the item names? Why didn't you change that when you decided to not make it a Final Fantasy game? Sponsored Asano: Certainly when you look at the game and you think about some of the elements here like turn-based combat, or a job system, or even the fact that people are exploring a world looking for crystals, you definitely start to get the sense that there are a lot of classic Final Fantasy elements. And I think that the names you're talking about were just another one of those factors where we felt like these are things that are familiar to people and make it easier for them to get into the game. So we decided to keep them intact for that reason. Schreier: You've said that you want to make a Bravely Default every year, and that you want it to become a big franchise. Will this stay as similar to Final Fantasy, and will we kind of have two different Final Fantasy series going on at once, or do you plan to evolve it further and move it away from those elements—the crystals and the Phoenix Downs and the spells and the jobs and all that stuff? ShareTweet Kinja is in read-only mode. We are working to restore service.