Designing The Dresses For BioShock Infinite's Elizabeth (And The Lutece Twins)

Claire Hummel worked as an artist on the recently-released BioShock Infinite, where she helped define the outfit of one of the game's two biggest stars, Elizabeth.

With a goal of having something that both looked like it came from 1912 and was also "age-appropriate", the image above - and the first few below - show Hummel's contribution to the character's final design (which as you can see here changed a bit over the years).

Having had a contract stint at Irrational for infinite, Hummel is back at Micrsoft, where she's been since 2008. She's also worked on games like Asheron's Call and Lord of the Rings Online.

You can see more of Claire's work at her personal site and DeviantArt page.

To see the larger pics in all their glory (or, if they’re big enough, so you can save them as wallpaper), click on the “expand” button in the bottom-right corner.

Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you're in the business and have some concept, environment, promotional or character art you'd like to share, drop us a line!

Designing The Dresses For BioShock Infinite's Elizabeth (And The Lutece Twins)

Designing The Dresses For BioShock Infinite's Elizabeth (And The Lutece Twins)

Designing The Dresses For BioShock Infinite's Elizabeth (And The Lutece Twins)

Designing The Dresses For BioShock Infinite's Elizabeth (And The Lutece Twins)

Designing The Dresses For BioShock Infinite's Elizabeth (And The Lutece Twins)

Designing The Dresses For BioShock Infinite's Elizabeth (And The Lutece Twins)

Designing The Dresses For BioShock Infinite's Elizabeth (And The Lutece Twins)

Designing The Dresses For BioShock Infinite's Elizabeth (And The Lutece Twins)